Arma Reforger Script API
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SCR_ScenarioFrameworkAreaSave Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkAreaSave:
SCR_ScenarioFrameworkLayerSave

Public Member Functions

override void Read (PersistenceSystem persistence, SCR_ScenarioFrameworkLayerBase layer)
 
override bool IsDefault ()
 
override void Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, SCR_ScenarioFrameworkLayerBase layer)
 
override bool SerializationSave (BaseSerializationSaveContext context)
 
override bool SerializationLoad (BaseSerializationLoadContext context)
 
- Public Member Functions inherited from SCR_ScenarioFrameworkLayerSave
SCR_ScenarioFrameworkLayerSave GetLayerTypeSave (const SCR_ScenarioFrameworkLayerBase layer)
 

Public Attributes

bool m_bAreaSelected
 
UUID m_sTriggerId
 
string m_sItemDeliveryPointName
 
string m_sLayerTaskName
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aTriggerActions = {}
 
- Public Attributes inherited from SCR_ScenarioFrameworkLayerSave
string m_sName
 
bool m_bIsTerminated
 
int m_iActivationType
 
int m_iRepeatedSpawnNumber
 
ref array< string > m_aRandomlySpawnedChildren = {}
 
ref array< ref SCR_ScenarioFrameworkLogicSavem_aLogics = {}
 
ref array< ref SCR_ScenarioFrameworkLayerSavem_aChildLayers = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActivationActions = {}
 
ref array< ref SCR_ScenarioFrameworkPluginSavem_aPlugins = {}
 

Static Protected Member Functions

static void OnTriggerAvailable (Managed instance, PersistenceDeferredDeserializeTask task, bool expired, Managed context)
 

Member Function Documentation

◆ IsDefault()

override bool SCR_ScenarioFrameworkAreaSave.IsDefault ( )

◆ OnTriggerAvailable()

static void SCR_ScenarioFrameworkAreaSave.OnTriggerAvailable ( Managed instance,
PersistenceDeferredDeserializeTask task,
bool expired,
Managed context )
staticprotected

◆ Read()

override void SCR_ScenarioFrameworkAreaSave.Read ( PersistenceSystem persistence,
SCR_ScenarioFrameworkLayerBase layer )

◆ SerializationLoad()

override bool SCR_ScenarioFrameworkAreaSave.SerializationLoad ( BaseSerializationLoadContext context)

◆ SerializationSave()

override bool SCR_ScenarioFrameworkAreaSave.SerializationSave ( BaseSerializationSaveContext context)

◆ Write()

override void SCR_ScenarioFrameworkAreaSave.Write ( PersistenceSystem persistence,
SCR_ScenarioFrameworkSystem scenarioFrameworkSystem,
SCR_ScenarioFrameworkLayerBase layer )

Member Data Documentation

◆ m_aTriggerActions

ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkAreaSave.m_aTriggerActions = {}

◆ m_bAreaSelected

bool SCR_ScenarioFrameworkAreaSave.m_bAreaSelected

◆ m_sItemDeliveryPointName

string SCR_ScenarioFrameworkAreaSave.m_sItemDeliveryPointName

◆ m_sLayerTaskName

string SCR_ScenarioFrameworkAreaSave.m_sLayerTaskName

◆ m_sTriggerId

UUID SCR_ScenarioFrameworkAreaSave.m_sTriggerId

The documentation for this interface was generated from the following file: