Arma Reforger Script API
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SCR_ScenarioFrameworkPluginSave Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkPluginSave:
SCR_ScenarioFrameworkPluginOnDestroyEventSave SCR_ScenarioFrameworkPluginOnInventoryChangeSave SCR_ScenarioFrameworkPluginSpawnPointSave SCR_ScenarioFrameworkPluginTriggerSave

Public Member Functions

void Read (const PersistenceSystem persistence, const SCR_ScenarioFrameworkLayerBase layer, const SCR_ScenarioFrameworkPlugin plugin)
 
bool IsDefault ()
 
SCR_ScenarioFrameworkPlugin Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, SCR_ScenarioFrameworkLayerBase layer, array< ref SCR_ScenarioFrameworkPlugin > plugins)
 
bool SerializationSave (BaseSerializationSaveContext context)
 
bool SerializationLoad (BaseSerializationLoadContext context)
 

Static Public Member Functions

static SCR_ScenarioFrameworkPluginSave GetSaveType (const SCR_ScenarioFrameworkPlugin plugin)
 

Public Attributes

string m_sStoreName
 

Member Function Documentation

◆ GetSaveType()

static SCR_ScenarioFrameworkPluginSave SCR_ScenarioFrameworkPluginSave.GetSaveType ( const SCR_ScenarioFrameworkPlugin plugin)
static

◆ IsDefault()

◆ Read()

◆ SerializationLoad()

bool SCR_ScenarioFrameworkPluginSave.SerializationLoad ( BaseSerializationLoadContext context)

◆ SerializationSave()

bool SCR_ScenarioFrameworkPluginSave.SerializationSave ( BaseSerializationSaveContext context)

◆ Write()

Member Data Documentation

◆ m_sStoreName

string SCR_ScenarioFrameworkPluginSave.m_sStoreName

The documentation for this interface was generated from the following file: