Arma Reforger Script API
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SCR_ScenarioFrameworkCallQueueSystem Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkCallQueueSystem:
GameSystem

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 
static SCR_ScenarioFrameworkCallQueueSystem GetInstance ()
 
static ScriptCallQueue GetCallQueueNonPausable ()
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

float m_fTimer
 
float m_fCheckInterval
 

Static Protected Attributes

static ref ScriptCallQueue s_CallQueueNonPausable = new ScriptCallQueue()
 

Additional Inherited Members

- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Member Function Documentation

◆ GetCallQueueNonPausable()

static ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.GetCallQueueNonPausable ( )
static
Returns
the instance of ScenarioFramework Call Queue.

◆ GetInstance()

static SCR_ScenarioFrameworkCallQueueSystem SCR_ScenarioFrameworkCallQueueSystem.GetInstance ( )
static
Returns
the instance of ScenarioFrameworkSystem.

◆ InitInfo()

static override void SCR_ScenarioFrameworkCallQueueSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnUpdate()

override void SCR_ScenarioFrameworkCallQueueSystem.OnUpdate ( ESystemPoint point)
protected

Member Data Documentation

◆ m_fCheckInterval

float SCR_ScenarioFrameworkCallQueueSystem.m_fCheckInterval
protected

◆ m_fTimer

float SCR_ScenarioFrameworkCallQueueSystem.m_fTimer
protected

◆ s_CallQueueNonPausable

ref ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.s_CallQueueNonPausable = new ScriptCallQueue()
staticprotected

The documentation for this interface was generated from the following file: