◆ ~SCR_ScenarioFrameworkCallQueueSystem()
| void SCR_ScenarioFrameworkCallQueueSystem.~SCR_ScenarioFrameworkCallQueueSystem |
( |
| ) |
|
Clears CallQueue after destruction of this system.
◆ GetCallQueueNonPausable()
| static ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.GetCallQueueNonPausable |
( |
| ) |
|
|
static |
- Returns
- the instance of ScenarioFramework Call Queue.
◆ GetInstance()
- Returns
- the instance of ScenarioFrameworkSystem.
◆ InitInfo()
| static override void SCR_ScenarioFrameworkCallQueueSystem.InitInfo |
( |
WorldSystemInfo | outInfo | ) |
|
|
static |
◆ OnUpdatePoint()
| override void SCR_ScenarioFrameworkCallQueueSystem.OnUpdatePoint |
( |
WorldUpdatePointArgs | args | ) |
|
|
protected |
◆ m_fCheckInterval
| float SCR_ScenarioFrameworkCallQueueSystem.m_fCheckInterval |
|
protected |
◆ m_fTimer
| float SCR_ScenarioFrameworkCallQueueSystem.m_fTimer |
|
protected |
◆ s_CallQueueNonPausable
| ref ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.s_CallQueueNonPausable = new ScriptCallQueue() |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/SCR_ScenarioFrameworkCallQueueSystem.c