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override void | OnUpdate (ESystemPoint point) |
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◆ GetCallQueueNonPausable()
static ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.GetCallQueueNonPausable |
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- Returns
- the instance of ScenarioFramework Call Queue.
◆ GetInstance()
- Returns
- the instance of ScenarioFrameworkSystem.
◆ InitInfo()
static override void SCR_ScenarioFrameworkCallQueueSystem.InitInfo |
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WorldSystemInfo | outInfo | ) |
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◆ OnUpdate()
override void SCR_ScenarioFrameworkCallQueueSystem.OnUpdate |
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ESystemPoint | point | ) |
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◆ m_fCheckInterval
float SCR_ScenarioFrameworkCallQueueSystem.m_fCheckInterval |
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◆ m_fTimer
float SCR_ScenarioFrameworkCallQueueSystem.m_fTimer |
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◆ s_CallQueueNonPausable
ref ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.s_CallQueueNonPausable = new ScriptCallQueue() |
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The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/SCR_ScenarioFrameworkCallQueueSystem.c