| 
| override void  | OnUpdate (ESystemPoint point) | 
|   | 
◆ GetCallQueueNonPausable()
  
  
      
        
          | static ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.GetCallQueueNonPausable  | 
          ( | 
           | ) | 
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static   | 
  
 
- Returns
 - the instance of ScenarioFramework Call Queue. 
 
 
 
◆ GetInstance()
- Returns
 - the instance of ScenarioFrameworkSystem. 
 
 
 
◆ InitInfo()
  
  
      
        
          | static override void SCR_ScenarioFrameworkCallQueueSystem.InitInfo  | 
          ( | 
          WorldSystemInfo |           outInfo | ) | 
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static   | 
  
 
 
◆ OnUpdate()
  
  
      
        
          | override void SCR_ScenarioFrameworkCallQueueSystem.OnUpdate  | 
          ( | 
          ESystemPoint |           point | ) | 
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protected   | 
  
 
 
◆ m_fCheckInterval
  
  
      
        
          | float SCR_ScenarioFrameworkCallQueueSystem.m_fCheckInterval | 
         
       
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protected   | 
  
 
 
◆ m_fTimer
  
  
      
        
          | float SCR_ScenarioFrameworkCallQueueSystem.m_fTimer | 
         
       
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protected   | 
  
 
 
◆ s_CallQueueNonPausable
  
  
      
        
          | ref ScriptCallQueue SCR_ScenarioFrameworkCallQueueSystem.s_CallQueueNonPausable = new ScriptCallQueue() | 
         
       
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staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/SCR_ScenarioFrameworkCallQueueSystem.c