◆ GetForcedArea()
- Returns
- Forced area entity component representing scenario framework area.
◆ GetForcedLayerTask()
- Returns
- Forced layer task entity reference.
◆ GetForcedSlotTask()
- Returns
- Forced slot task entity reference.
◆ GetWholeInfo()
string SCR_ScenarioFrameworkDebugArea.GetWholeInfo |
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- Returns
- Represents forced area, layer task, and slot task information for an entity.
◆ m_sForcedArea
string SCR_ScenarioFrameworkDebugArea.m_sForcedArea |
◆ m_sForcedLayerTask
string SCR_ScenarioFrameworkDebugArea.m_sForcedLayerTask |
◆ m_sForcedSlotTask
string SCR_ScenarioFrameworkDebugArea.m_sForcedSlotTask |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/SCR_ScenarioFrameworkDebugArea.c