◆ Get()
◆ ProcessArea()
| void SCR_ScenarioFrameworkGetArrayOfAIsFromArea.ProcessArea |
( |
string | areaName | ) |
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protected |
◆ ProcessLayerBase()
◆ m_aAreasName
| ref array<string> SCR_ScenarioFrameworkGetArrayOfAIsFromArea.m_aAreasName |
◆ m_aEntities
| ref array<IEntity> SCR_ScenarioFrameworkGetArrayOfAIsFromArea.m_aEntities = {} |
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protected |
◆ m_aIgnoredLayers
| ref array<string> SCR_ScenarioFrameworkGetArrayOfAIsFromArea.m_aIgnoredLayers |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetArrayOfAIsFromArea.c