◆ Get()
◆ ProcessChildren()
| void SCR_ScenarioFrameworkGetArrayOfMatchingPrefabsInHiearchy.ProcessChildren |
( |
IEntity | ent | ) |
|
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protected |
◆ m_aEntities
| ref array<IEntity> SCR_ScenarioFrameworkGetArrayOfMatchingPrefabsInHiearchy.m_aEntities = {} |
◆ m_aPrefabResourceNames
| ref array<ref ResourceName> SCR_ScenarioFrameworkGetArrayOfMatchingPrefabsInHiearchy.m_aPrefabResourceNames |
◆ m_EntityGetter
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetArrayOfMatchingPrefabsInHiearchy.c