Arma Reforger Script API
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SCR_ScenarioFrameworkLayerTaskDefend Member List

This is the complete list of members for SCR_ScenarioFrameworkLayerTaskDefend, including all inherited members.

_WB_AfterWorldUpdate(IEntity owner, float timeSlice)SCR_ScenarioFrameworkLayerTask
_WB_OnCreate(IEntity owner, IEntitySource src)SCR_ScenarioFrameworkLayerBase
_WB_OnKeyChanged(IEntity owner, BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent)SCR_ScenarioFrameworkLayerTask
ActivateLogic()SCR_ScenarioFrameworkLayerBaseprotected
AfterAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkLayerTaskDefend
CheckAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer=null)SCR_ScenarioFrameworkLayerBase
CheckAttackerLayers()SCR_ScenarioFrameworkLayerTaskDefend
CountAttackerDefenderNumbers(out int defenderCount, out int attackerCount)SCR_ScenarioFrameworkLayerTaskDefendprotected
CreateTask()SCR_ScenarioFrameworkLayerTaskprotected
DrawDebugShape(bool draw)SCR_ScenarioFrameworkLayerBaseprotected
DynamicDespawn(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkLayerTaskDefend
DynamicReinit()SCR_ScenarioFrameworkLayerTask
EOnFrame(IEntity owner, float timeSlice)SCR_ScenarioFrameworkLayerTaskDefend
EvaluateStatus()SCR_ScenarioFrameworkLayerTaskDefend
FindCharacterTriggerEntity()SCR_ScenarioFrameworkLayerTaskDefend
FinishInit()SCR_ScenarioFrameworkLayerTask
FinishInitChildrenInsert()SCR_ScenarioFrameworkLayerBase
GetActivationType()SCR_ScenarioFrameworkLayerBase
GetCharacterTriggerEntity()SCR_ScenarioFrameworkLayerTaskDefend
GetChildren(out array< SCR_ScenarioFrameworkLayerBase > children)SCR_ScenarioFrameworkLayerBase
GetChildrenEntities()SCR_ScenarioFrameworkLayerBase
GetDefendTime()SCR_ScenarioFrameworkLayerTaskDefend
GetDynamicDespawnExcluded()SCR_ScenarioFrameworkLayerBase
GetEnableRepeatedSpawn()SCR_ScenarioFrameworkLayerBase
GetFactionKey()SCR_ScenarioFrameworkLayerBaseprotected
GetIsInitiated()SCR_ScenarioFrameworkLayerBase
GetIsTerminated()SCR_ScenarioFrameworkLayerBase
GetLayerTask()SCR_ScenarioFrameworkLayerBase
GetLayerTaskResolvedBeforeLoad()SCR_ScenarioFrameworkLayerTask
GetLayerTaskState()SCR_ScenarioFrameworkLayerTask
GetLogics(out array< SCR_ScenarioFrameworkLogic > logics)SCR_ScenarioFrameworkLayerBase
GetMaxPlayersForGameMode(FactionKey factionName="")SCR_ScenarioFrameworkLayerBase
GetName()SCR_ScenarioFrameworkLayerBase
GetOnAllChildrenSpawned()SCR_ScenarioFrameworkLayerBase
GetOriginalTaskDescription()SCR_ScenarioFrameworkLayerTask
GetOverridenObjectDisplayName()SCR_ScenarioFrameworkLayerTask
GetParentArea()SCR_ScenarioFrameworkLayerBase
GetParentLayer()SCR_ScenarioFrameworkLayerBase
GetPlayersCount(FactionKey factionName="")SCR_ScenarioFrameworkLayerBase
GetRandomChildren()SCR_ScenarioFrameworkLayerBase
GetRandomlySpawnedChildren()SCR_ScenarioFrameworkLayerBase
GetRepeatedSpawnNumber()SCR_ScenarioFrameworkLayerBase
GetSlotTask()SCR_ScenarioFrameworkLayerTask
SCR_ScenarioFrameworkLayerBase.GetSlotTask(array< SCR_ScenarioFrameworkLayerBase > aLayers)SCR_ScenarioFrameworkLayerBase
GetSpawnChildrenType()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntities()SCR_ScenarioFrameworkLayerBase
GetSpawnedEntity()SCR_ScenarioFrameworkLayerBase
GetSpawnedLogics()SCR_ScenarioFrameworkLayerBase
GetSpawnedPlugins()SCR_ScenarioFrameworkLayerBase
GetTask()SCR_ScenarioFrameworkLayerTask
GetTaskDescription()SCR_ScenarioFrameworkLayerTask
GetTaskPrefab()SCR_ScenarioFrameworkLayerTask
GetTaskTitle()SCR_ScenarioFrameworkLayerTask
GetTaskType()SCR_ScenarioFrameworkLayerTask
Init(SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT)SCR_ScenarioFrameworkLayerBase
InitActivationConditions()SCR_ScenarioFrameworkLayerBase
InitAlreadyHappened()SCR_ScenarioFrameworkLayerBase
InitArea(SCR_ScenarioFrameworkArea area)SCR_ScenarioFrameworkLayerBase
InitChild(SCR_ScenarioFrameworkLayerBase child)SCR_ScenarioFrameworkLayerBase
InitDynDespawnAndActivation(SCR_ScenarioFrameworkEActivationType activation)SCR_ScenarioFrameworkLayerBase
InitFactionSettings()SCR_ScenarioFrameworkLayerBase
InitHUD()SCR_ScenarioFrameworkLayerTaskDefend
InitNotTerminated()SCR_ScenarioFrameworkLayerBase
InitOtherThings()SCR_ScenarioFrameworkLayerBase
InitParentLayer()SCR_ScenarioFrameworkLayerBase
InitTask(SCR_ScenarioFrameworkLayerBase layer)SCR_ScenarioFrameworkLayerTask
InvokeAllChildrenSpawned()SCR_ScenarioFrameworkLayerBase
m_aActivationActionsSCR_ScenarioFrameworkLayerBase
m_aActivationConditionsSCR_ScenarioFrameworkLayerBase
m_aAttackerLayerSCR_ScenarioFrameworkLayerTaskDefendprotected
m_aAttackerLayerNamesSCR_ScenarioFrameworkLayerTaskDefendprotected
m_aChildrenSCR_ScenarioFrameworkLayerBase
m_aFactionSettingsSCR_ScenarioFrameworkLayerTaskDefendprotected
m_aLogicSCR_ScenarioFrameworkLayerBase
m_aPluginsSCR_ScenarioFrameworkLayerBase
m_aRandomlySpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_AreaSCR_ScenarioFrameworkLayerBase
m_aSpawnedEntitiesSCR_ScenarioFrameworkLayerBase
m_aTriggerActionsOnFinishSCR_ScenarioFrameworkLayerTask
m_bDelayedEvaluationSCR_ScenarioFrameworkLayerTaskDefendprotected
m_bDisplayCountdownHUDSCR_ScenarioFrameworkLayerTaskDefendprotected
m_bDisplayDelayedEvaluationTextSCR_ScenarioFrameworkLayerTaskDefendprotected
m_bDynamicallyDespawnedSCR_ScenarioFrameworkLayerBase
m_bEarlierEvaluationSCR_ScenarioFrameworkLayerTaskDefendprotected
m_bEnableRepeatedSpawnSCR_ScenarioFrameworkLayerBase
m_bEvaluationSetSCR_ScenarioFrameworkLayerTaskDefendprotected
m_bExcludeFromDynamicDespawnSCR_ScenarioFrameworkLayerBase
m_bInitiatedSCR_ScenarioFrameworkLayerBase
m_bIsRegisteredSCR_ScenarioFrameworkLayerBase
m_bIsTerminatedSCR_ScenarioFrameworkLayerBase
m_bPlaceMarkerOnSubjectSlotSCR_ScenarioFrameworkLayerTask
m_bShowDebugShapesDuringRuntimeSCR_ScenarioFrameworkLayerBase
m_bShowDebugShapesInWorkbenchSCR_ScenarioFrameworkLayerTaskprotected
m_bTaskEvaluatedSCR_ScenarioFrameworkLayerTaskDefendprotected
m_bTaskResolvedBeforeLoadSCR_ScenarioFrameworkLayerTask
m_CharacterTriggerEntitySCR_ScenarioFrameworkLayerTaskDefendprotected
m_eActivationTypeSCR_ScenarioFrameworkLayerBase
m_eActivationTypeDefaultSCR_ScenarioFrameworkLayerBase
m_eLayerTaskStateSCR_ScenarioFrameworkLayerTask
m_EntitySCR_ScenarioFrameworkLayerBase
m_eTypeOfTaskSCR_ScenarioFrameworkLayerTask
m_fDebugShapeRadiusSCR_ScenarioFrameworkLayerBase
m_fDefendTimeSCR_ScenarioFrameworkLayerTaskDefendprotected
m_fEvaluateTimeEndSCR_ScenarioFrameworkLayerTaskDefendprotected
m_fEvaluateTimeStartSCR_ScenarioFrameworkLayerTaskDefendprotected
m_fMinDefenderPercentageRatioSCR_ScenarioFrameworkLayerTaskDefendprotected
m_fRepeatedSpawnTimerSCR_ScenarioFrameworkLayerBase
m_fRepeatSpawnTimeEndSCR_ScenarioFrameworkLayerBase
m_fRepeatSpawnTimeStartSCR_ScenarioFrameworkLayerBase
m_fTempCountdownSCR_ScenarioFrameworkLayerTaskDefendprotected
m_fTempTimeSliceSCR_ScenarioFrameworkLayerTaskDefendprotected
m_iCurrentlySpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_iDebugShapeColorSCR_ScenarioFrameworkLayerBase
m_iRandomPercentSCR_ScenarioFrameworkLayerBase
m_iRepeatedSpawnNumberSCR_ScenarioFrameworkLayerBase
m_iRepeatedSpawnNumberDefaultSCR_ScenarioFrameworkLayerBase
m_iSupposedSpawnedChildrenSCR_ScenarioFrameworkLayerBase
m_OnAllChildrenSpawnedSCR_ScenarioFrameworkLayerBase
m_ParentLayerSCR_ScenarioFrameworkLayerBase
m_sCountdownHUDSCR_ScenarioFrameworkLayerTaskDefendprotected
m_sCountdownTitleTextSCR_ScenarioFrameworkLayerTaskDefendprotected
m_sDelayedEvaluationTextSCR_ScenarioFrameworkLayerTaskDefendprotected
m_sFactionKeySCR_ScenarioFrameworkLayerBase
m_sFormattedCountdownTitleSCR_ScenarioFrameworkLayerTaskDefendprotected
m_sFormattedDelayedEvaluationTextSCR_ScenarioFrameworkLayerTaskDefendprotected
m_SlotTaskSCR_ScenarioFrameworkLayerTask
m_sOverrideObjectDisplayNameSCR_ScenarioFrameworkLayerTask
m_SpawnChildrenSCR_ScenarioFrameworkLayerBase
m_sTaskDescriptionSCR_ScenarioFrameworkLayerTask
m_sTaskPrefabSCR_ScenarioFrameworkLayerTask
m_sTaskTitleSCR_ScenarioFrameworkLayerTask
m_sTriggerNameSCR_ScenarioFrameworkLayerTaskDefendprotected
m_SupportEntitySCR_ScenarioFrameworkLayerTask
m_TaskSCR_ScenarioFrameworkLayerTask
m_wCountdownSCR_ScenarioFrameworkLayerTaskDefendprotected
m_wCountdownOverlaySCR_ScenarioFrameworkLayerTaskDefendprotected
m_wFlavourSCR_ScenarioFrameworkLayerTaskDefendprotected
m_wInfoOverlaySCR_ScenarioFrameworkLayerTaskDefendprotected
m_wRootSCR_ScenarioFrameworkLayerTaskDefendprotected
OnPostInit(IEntity owner)SCR_ScenarioFrameworkLayerTaskDefend
OnTaskStateChanged(SCR_TaskState previousState, SCR_TaskState newState)SCR_ScenarioFrameworkLayerTask
RemovePeriodicUpdates()SCR_ScenarioFrameworkLayerTaskDefend
RenameOwnerEntity(IEntity owner)SCR_ScenarioFrameworkLayerBase
RepeatedSpawn()SCR_ScenarioFrameworkLayerBaseprotected
RepeatedSpawnCalled()SCR_ScenarioFrameworkLayerBaseprotected
RestoreToDefault(bool includeChildren=false, bool reinitAfterRestoration=false)SCR_ScenarioFrameworkLayerTaskDefend
RpcDo_UpdateHUD(float countdown, int taskID)SCR_ScenarioFrameworkLayerTaskDefend
s_OnTaskSetupSCR_ScenarioFrameworkLayerTaskstatic
SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_ScenarioFrameworkLayerBase
SCR_ScenarioFrameworkLayerTaskDefend(IEntityComponentSource src, IEntity ent, IEntity parent)SCR_ScenarioFrameworkLayerTaskDefend
SetActivationType(SCR_ScenarioFrameworkEActivationType activationType)SCR_ScenarioFrameworkLayerBase
SetDebugShapeSize(float fSize)SCR_ScenarioFrameworkLayerBase
SetDefendTime(float time)SCR_ScenarioFrameworkLayerTaskDefend
SetDynamicDespawnExcluded(bool excluded)SCR_ScenarioFrameworkLayerBase
SetEnableRepeatedSpawn(bool value)SCR_ScenarioFrameworkLayerBase
SetEntity(IEntity entity)SCR_ScenarioFrameworkLayerBase
SetFactionKey(FactionKey factionKey)SCR_ScenarioFrameworkLayerBaseprotected
SetIsTerminated(bool state)SCR_ScenarioFrameworkLayerBase
SetLayerTaskState(SCR_TaskState state)SCR_ScenarioFrameworkLayerTask
SetOverridenObjectDisplayName(string name)SCR_ScenarioFrameworkLayerTask
SetParentLayer(SCR_ScenarioFrameworkLayerBase parentLayer)SCR_ScenarioFrameworkLayerBase
SetRandomlySpawnedChildren(array< string > randomlySpawnedChildren)SCR_ScenarioFrameworkLayerBase
SetRepeatedSpawnNumber(int number)SCR_ScenarioFrameworkLayerBase
SetSlotTask(SCR_ScenarioFrameworkSlotTask slotTask)SCR_ScenarioFrameworkLayerTask
SetSupportEntity()SCR_ScenarioFrameworkLayerTaskDefend
SetTaskPrefab()SCR_ScenarioFrameworkLayerTaskprotected
SetupAttackerLayer()SCR_ScenarioFrameworkLayerTaskDefend
SetupEvaluation()SCR_ScenarioFrameworkLayerTaskDefend
SetupTask()SCR_ScenarioFrameworkLayerTaskprotected
SPAWN_DELAYSCR_ScenarioFrameworkLayerBasestatic
SpawnChildren(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
SpawnPreviouslyRandomizedChildren()SCR_ScenarioFrameworkLayerBase
SpawnRandomMultipleChildren(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
SpawnRandomOneChild(bool previouslyRandomized=false)SCR_ScenarioFrameworkLayerBase
UpdateHUD()SCR_ScenarioFrameworkLayerTaskDefend
~SCR_ScenarioFrameworkLayerBase()SCR_ScenarioFrameworkLayerBase
~SCR_ScenarioFrameworkLayerTask()SCR_ScenarioFrameworkLayerTask