Arma Reforger Script API
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SCR_ScenarioFrameworkLayerTaskDefendSave Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkLayerTaskDefendSave:
SCR_ScenarioFrameworkLayerTaskSave SCR_ScenarioFrameworkLayerSave

Public Member Functions

override void Read (PersistenceSystem persistence, SCR_ScenarioFrameworkLayerBase layer)
 
override bool IsDefault ()
 
override void Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, SCR_ScenarioFrameworkLayerBase layer)
 
override bool SerializationSave (BaseSerializationSaveContext context)
 
override bool SerializationLoad (BaseSerializationLoadContext context)
 
- Public Member Functions inherited from SCR_ScenarioFrameworkLayerSave
SCR_ScenarioFrameworkLayerSave GetLayerTypeSave (const SCR_ScenarioFrameworkLayerBase layer)
 

Public Attributes

float m_fSecondsRemaining = -1.0
 
- Public Attributes inherited from SCR_ScenarioFrameworkLayerTaskSave
ref array< ref SCR_ScenarioFrameworkActionSavem_aTriggerActionsOnFinish = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActionsOnCreated = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActionsOnFailed = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActionsOnCancelled = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActionsOnProgress = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActionsOnAssigned = {}
 
- Public Attributes inherited from SCR_ScenarioFrameworkLayerSave
string m_sName
 
bool m_bIsTerminated
 
int m_iActivationType
 
int m_iRepeatedSpawnNumber
 
ref array< string > m_aRandomlySpawnedChildren = {}
 
ref array< ref SCR_ScenarioFrameworkLogicSavem_aLogics = {}
 
ref array< ref SCR_ScenarioFrameworkLayerSavem_aChildLayers = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aActivationActions = {}
 
ref array< ref SCR_ScenarioFrameworkPluginSavem_aPlugins = {}
 

Member Function Documentation

◆ IsDefault()

override bool SCR_ScenarioFrameworkLayerTaskDefendSave.IsDefault ( )

◆ Read()

override void SCR_ScenarioFrameworkLayerTaskDefendSave.Read ( PersistenceSystem persistence,
SCR_ScenarioFrameworkLayerBase layer )

◆ SerializationLoad()

override bool SCR_ScenarioFrameworkLayerTaskDefendSave.SerializationLoad ( BaseSerializationLoadContext context)

◆ SerializationSave()

override bool SCR_ScenarioFrameworkLayerTaskDefendSave.SerializationSave ( BaseSerializationSaveContext context)

◆ Write()

override void SCR_ScenarioFrameworkLayerTaskDefendSave.Write ( PersistenceSystem persistence,
SCR_ScenarioFrameworkSystem scenarioFrameworkSystem,
SCR_ScenarioFrameworkLayerBase layer )

Member Data Documentation

◆ m_fSecondsRemaining

float SCR_ScenarioFrameworkLayerTaskDefendSave.m_fSecondsRemaining = -1.0

The documentation for this interface was generated from the following file: