◆ ConditionCheck()
| bool SCR_ScenarioFrameworkOnProjectileShotConditionBase.ConditionCheck |
( |
int | playerID, |
|
|
BaseWeaponComponent | weapon, |
|
|
IEntity | entity ) |
◆ Init()
| bool SCR_ScenarioFrameworkOnProjectileShotConditionBase.Init |
( |
int | playerID, |
|
|
BaseWeaponComponent | weapon, |
|
|
IEntity | entity ) |
◆ m_bDebug
| bool SCR_ScenarioFrameworkOnProjectileShotConditionBase.m_bDebug |
◆ m_bNegation
| bool SCR_ScenarioFrameworkOnProjectileShotConditionBase.m_bNegation |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Conditions/ProjectileConditions/SCR_ScenarioFrameworkOnProjectileShotConditionBase.c