Arma Reforger Script API
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SCR_ScenarioFrameworkPluginTriggerSave Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkPluginTriggerSave:
SCR_ScenarioFrameworkPluginSave

Public Member Functions

override void Read (const PersistenceSystem persistence, const SCR_ScenarioFrameworkLayerBase layer, const SCR_ScenarioFrameworkPlugin plugin)
 
override bool IsDefault ()
 
override SCR_ScenarioFrameworkPlugin Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, SCR_ScenarioFrameworkLayerBase layer, array< ref SCR_ScenarioFrameworkPlugin > plugins)
 
override bool SerializationSave (BaseSerializationSaveContext context)
 
override bool SerializationLoad (BaseSerializationLoadContext context)
 

Public Attributes

ref array< ref SCR_ScenarioFrameworkActionSavem_aEntityEnteredActions = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aEntityLeftActions = {}
 
ref array< ref SCR_ScenarioFrameworkActionSavem_aFinishedActions = {}
 
- Public Attributes inherited from SCR_ScenarioFrameworkPluginSave
string m_sStoreName
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_ScenarioFrameworkPluginSave
static SCR_ScenarioFrameworkPluginSave GetSaveType (const SCR_ScenarioFrameworkPlugin plugin)
 

Member Function Documentation

◆ IsDefault()

override bool SCR_ScenarioFrameworkPluginTriggerSave.IsDefault ( )

◆ Read()

override void SCR_ScenarioFrameworkPluginTriggerSave.Read ( const PersistenceSystem persistence,
const SCR_ScenarioFrameworkLayerBase layer,
const SCR_ScenarioFrameworkPlugin plugin )

◆ SerializationLoad()

override bool SCR_ScenarioFrameworkPluginTriggerSave.SerializationLoad ( BaseSerializationLoadContext context)

◆ SerializationSave()

override bool SCR_ScenarioFrameworkPluginTriggerSave.SerializationSave ( BaseSerializationSaveContext context)

◆ Write()

override SCR_ScenarioFrameworkPlugin SCR_ScenarioFrameworkPluginTriggerSave.Write ( PersistenceSystem persistence,
SCR_ScenarioFrameworkSystem scenarioFrameworkSystem,
SCR_ScenarioFrameworkLayerBase layer,
array< ref SCR_ScenarioFrameworkPlugin > plugins )

Member Data Documentation

◆ m_aEntityEnteredActions

ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkPluginTriggerSave.m_aEntityEnteredActions = {}

◆ m_aEntityLeftActions

ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkPluginTriggerSave.m_aEntityLeftActions = {}

◆ m_aFinishedActions

ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkPluginTriggerSave.m_aFinishedActions = {}

The documentation for this interface was generated from the following file: