◆ GetInputEntity()
◆ GetSubActions()
◆ Init()
| void SCR_ScenarioFrameworkResourceComponentActionBase.Init |
( |
SCR_ResourceComponent | resourceComp, |
|
|
EResourceType | resourceType ) |
◆ OnActivate()
| void SCR_ScenarioFrameworkResourceComponentActionBase.OnActivate |
( |
| ) |
|
◆ m_bDebug
| bool SCR_ScenarioFrameworkResourceComponentActionBase.m_bDebug |
◆ m_eResourceType
| EResourceType SCR_ScenarioFrameworkResourceComponentActionBase.m_eResourceType |
|
protected |
◆ m_ResourceComponent
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/ResourceComponentActions/SCR_ScenarioFrameworkResourceComponentActionBase.c