| _WB_AfterWorldUpdate(IEntity owner, float timeSlice) | SCR_ScenarioFrameworkLayerBase | |
| _WB_GetAfterWorldUpdateSpecs(IEntity owner, IEntitySource src) | SCR_ScenarioFrameworkLayerBase | |
| _WB_OnCreate(IEntity owner, IEntitySource src) | SCR_ScenarioFrameworkLayerBase | |
| _WB_OnInit(IEntity owner, inout vector mat[4], IEntitySource src) | SCR_ScenarioFrameworkSlotBase | |
| _WB_OnKeyChanged(IEntity owner, BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) | SCR_ScenarioFrameworkSlotBase | |
| _WB_SetTransform(IEntity owner, inout vector mat[4], IEntitySource src) | SCR_ScenarioFrameworkSlotBase | |
| ActivateAI() | SCR_ScenarioFrameworkSlotTaskAI | |
| ActivateLogic() | SCR_ScenarioFrameworkLayerBase | protected |
| AddRandomlySpawnedChild(SCR_ScenarioFrameworkLayerBase child) | SCR_ScenarioFrameworkLayerBase | |
| AfterAllAgentsSpawned() | SCR_ScenarioFrameworkSlotTaskAI | |
| AfterAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkSlotTaskAI | |
| CalculateSupposedSpawnedChildren(bool previouslyRandomized=false) | SCR_ScenarioFrameworkLayerBase | |
| CheckAllChildrenSpawned(SCR_ScenarioFrameworkLayerBase layer=null) | SCR_ScenarioFrameworkLayerBase | |
| CheckWaypointsAfterInit(SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkSlotTaskAI | protected |
| CreateAIGroup() | SCR_ScenarioFrameworkSlotTaskAI | protected |
| CreateDefaultWaypoint() | SCR_ScenarioFrameworkSlotTaskAI | protected |
| DecreaseAIGroupMemberCount(SCR_AIGroup group, AIAgent agent) | SCR_ScenarioFrameworkSlotTaskAI | |
| DrawDebugShape(bool draw) | SCR_ScenarioFrameworkLayerBase | protected |
| DynamicDespawn(SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkSlotDefend | |
| DynamicReinit() | SCR_ScenarioFrameworkSlotTask | |
| EOnFrame(IEntity owner, float timeSlice) | SCR_ScenarioFrameworkLayerBase | |
| FinishInit() | SCR_ScenarioFrameworkSlotTask | |
| FinishInitChildrenInsert() | SCR_ScenarioFrameworkLayerBase | |
| GetActions() | SCR_ScenarioFrameworkLayerBase | |
| GetActivationType() | SCR_ScenarioFrameworkLayerBase | |
| GetAIPrefabsForRemoval() | SCR_ScenarioFrameworkSlotTaskAI | |
| GetAllLayers(out notnull array< SCR_ScenarioFrameworkLayerBase > layers) | SCR_ScenarioFrameworkLayerBase | |
| GetAllLayers(out notnull array< SCR_ScenarioFrameworkLayerBase > layers, SCR_ScenarioFrameworkEActivationType activationType) | SCR_ScenarioFrameworkLayerBase | |
| GetAllLayerTasks(out notnull array< SCR_ScenarioFrameworkLayerTask > layerTasks) | SCR_ScenarioFrameworkLayerBase | |
| GetAllSlotTasks(out notnull array< SCR_ScenarioFrameworkSlotTask > slotTasks) | SCR_ScenarioFrameworkLayerBase | |
| GetAreaWB() | SCR_ScenarioFrameworkSlotBase | |
| GetChildren(out array< SCR_ScenarioFrameworkLayerBase > children) | SCR_ScenarioFrameworkLayerBase | |
| GetChildren(out array< SCR_ScenarioFrameworkLayerBase > children, SCR_ScenarioFrameworkEActivationType activationType) | SCR_ScenarioFrameworkLayerBase | |
| GetChildrenEntities() | SCR_ScenarioFrameworkLayerBase | |
| GetDynamicDespawnEnabled() | SCR_ScenarioFrameworkLayerBase | |
| GetDynamicDespawnExcluded() | SCR_ScenarioFrameworkLayerBase | |
| GetDynamicDespawnRange() | SCR_ScenarioFrameworkLayerBase | |
| GetEnableRepeatedSpawn() | SCR_ScenarioFrameworkLayerBase | |
| GetEntity(notnull IEntity entity) | SCR_ScenarioFrameworkSlotBase | protected |
| GetFactionKey() | SCR_ScenarioFrameworkLayerBase | protected |
| GetIsInitiated() | SCR_ScenarioFrameworkLayerBase | |
| GetIsTerminated() | SCR_ScenarioFrameworkLayerBase | |
| GetLayerTask() | SCR_ScenarioFrameworkLayerBase | |
| GetLogics(out array< SCR_ScenarioFrameworkLogic > logics) | SCR_ScenarioFrameworkLayerBase | |
| GetMaxPlayersForGameMode(FactionKey factionName="") | SCR_ScenarioFrameworkLayerBase | |
| GetName() | SCR_ScenarioFrameworkLayerBase | |
| GetObjectToSpawn() | SCR_ScenarioFrameworkSlotBase | |
| GetOnAllChildrenSpawned() | SCR_ScenarioFrameworkLayerBase | |
| GetOverriddenObjectDisplayName() | SCR_ScenarioFrameworkSlotBase | |
| GetParentArea() | SCR_ScenarioFrameworkLayerBase | |
| GetParentFactionKeyRecursive() | SCR_ScenarioFrameworkLayerBase | protected |
| GetParentLayer() | SCR_ScenarioFrameworkLayerBase | |
| GetParentTaskLayer() | SCR_ScenarioFrameworkSlotTask | |
| GetPlayersCount(FactionKey factionName="") | SCR_ScenarioFrameworkLayerBase | |
| GetRandomAsset(out ResourceName prefab) | SCR_ScenarioFrameworkSlotBase | |
| GetRandomChildren() | SCR_ScenarioFrameworkLayerBase | |
| GetRandomlySpawnedChildren() | SCR_ScenarioFrameworkLayerBase | |
| GetRandomlySpawnedObject() | SCR_ScenarioFrameworkSlotBase | |
| GetRepeatedSpawnNumber() | SCR_ScenarioFrameworkLayerBase | |
| GetSelectedObjectToSpawn() | SCR_ScenarioFrameworkSlotBase | |
| GetSlotTask(array< SCR_ScenarioFrameworkLayerBase > aLayers) | SCR_ScenarioFrameworkLayerBase | |
| GetSpawnChildrenType() | SCR_ScenarioFrameworkLayerBase | |
| GetSpawnedEntities() | SCR_ScenarioFrameworkLayerBase | |
| GetSpawnedEntity() | SCR_ScenarioFrameworkLayerBase | |
| GetSpawnedEntityDisplayName() | SCR_ScenarioFrameworkSlotBase | |
| GetSpawnedLogics() | SCR_ScenarioFrameworkLayerBase | |
| GetSpawnedObjectName() | SCR_ScenarioFrameworkSlotBase | |
| GetSpawnedPlugins() | SCR_ScenarioFrameworkLayerBase | |
| GetTaskDescription(int iState=0) | SCR_ScenarioFrameworkSlotTask | |
| GetTaskExecutionBriefing() | SCR_ScenarioFrameworkSlotTask | |
| GetTaskState() | SCR_ScenarioFrameworkSlotTask | |
| GetTaskTitle(int iState=0) | SCR_ScenarioFrameworkSlotTask | |
| Init(SCR_ScenarioFrameworkArea area=null, SCR_ScenarioFrameworkEActivationType activation=SCR_ScenarioFrameworkEActivationType.SAME_AS_PARENT) | SCR_ScenarioFrameworkSlotBase | |
| InitActivationConditions(bool calledFromInit=false) | SCR_ScenarioFrameworkLayerBase | |
| InitAlreadyHappened() | SCR_ScenarioFrameworkSlotBase | |
| InitArea(SCR_ScenarioFrameworkArea area) | SCR_ScenarioFrameworkLayerBase | |
| InitChild(SCR_ScenarioFrameworkLayerBase child) | SCR_ScenarioFrameworkLayerBase | |
| InitDynDespawnAndActivation(SCR_ScenarioFrameworkEActivationType activation) | SCR_ScenarioFrameworkLayerBase | |
| InitEntitySpawn() | SCR_ScenarioFrameworkSlotBase | |
| InitEntitySpawnCheck() | SCR_ScenarioFrameworkSlotTask | |
| InitFactionSettings() | SCR_ScenarioFrameworkLayerBase | |
| InitGroupComponents() | SCR_ScenarioFrameworkSlotTaskAI | protected |
| InitNotTerminated() | SCR_ScenarioFrameworkSlotTask | |
| InitOtherThings() | SCR_ScenarioFrameworkSlotTaskAI | |
| InitParentLayer() | SCR_ScenarioFrameworkLayerBase | |
| InitRepeatableSpawn() | SCR_ScenarioFrameworkSlotBase | |
| InitSelectedObjectToPreview() | SCR_ScenarioFrameworkSlotBase | protected |
| InitSelectedObjectToSpawn() | SCR_ScenarioFrameworkSlotBase | protected |
| InitWaypoints() | SCR_ScenarioFrameworkSlotTaskAI | protected |
| InvokeAllChildrenSpawned() | SCR_ScenarioFrameworkLayerBase | |
| m_aActionsOnCreated | SCR_ScenarioFrameworkSlotTask | |
| m_aActionsOnFailed | SCR_ScenarioFrameworkSlotTask | |
| m_aActionsOnFinished | SCR_ScenarioFrameworkSlotTask | |
| m_aActionsOnProgress | SCR_ScenarioFrameworkSlotTask | |
| m_aActionsOnUpdated | SCR_ScenarioFrameworkSlotTask | |
| m_aActivationActions | SCR_ScenarioFrameworkLayerBase | |
| m_aActivationConditions | SCR_ScenarioFrameworkLayerBase | |
| m_aAIPrefabsForRemoval | SCR_ScenarioFrameworkSlotTaskAI | |
| m_aChildren | SCR_ScenarioFrameworkLayerBase | |
| m_aExcludedEditableEntityLabels | SCR_ScenarioFrameworkSlotBase | |
| m_aFactionSwitchedObjects | SCR_ScenarioFrameworkSlotBase | |
| m_aFinishConditions | SCR_ScenarioFrameworkSlotTask | |
| m_AIGroup | SCR_ScenarioFrameworkSlotTaskAI | |
| m_aIncludedEditableEntityLabels | SCR_ScenarioFrameworkSlotBase | |
| m_aLogic | SCR_ScenarioFrameworkLayerBase | |
| m_aPlugins | SCR_ScenarioFrameworkLayerBase | |
| m_aRandomlySpawnedChildren | SCR_ScenarioFrameworkLayerBase | |
| m_Area | SCR_ScenarioFrameworkLayerBase | |
| m_aSlotWaypoints | SCR_ScenarioFrameworkSlotTaskAI | |
| m_aSpawnedEntities | SCR_ScenarioFrameworkLayerBase | |
| m_aWaypoints | SCR_ScenarioFrameworkSlotTaskAI | |
| m_bBalanceOnPlayersCount | SCR_ScenarioFrameworkSlotTaskAI | |
| m_bCanBeGarbageCollected | SCR_ScenarioFrameworkSlotBase | |
| m_bDynamicallyDespawned | SCR_ScenarioFrameworkLayerBase | |
| m_bDynamicDespawn | SCR_ScenarioFrameworkLayerBase | |
| m_bEnableRepeatedSpawn | SCR_ScenarioFrameworkLayerBase | |
| m_bExcludeFromDynamicDespawn | SCR_ScenarioFrameworkLayerBase | |
| m_bExcludeFromDynamicDespawnOnVehicleEntered | SCR_ScenarioFrameworkSlotTaskAI | |
| m_bGroupWasNull | SCR_ScenarioFrameworkSlotTaskAI | |
| m_bIgnoreOrientChildrenToTerrain | SCR_ScenarioFrameworkSlotBase | |
| m_bIncludeOnlySelectedLabels | SCR_ScenarioFrameworkSlotBase | |
| m_bInitiated | SCR_ScenarioFrameworkLayerBase | |
| m_bIsTerminated | SCR_ScenarioFrameworkLayerBase | |
| m_bRandomizePerFaction | SCR_ScenarioFrameworkSlotBase | |
| m_bShowDebugShapesDuringRuntime | SCR_ScenarioFrameworkLayerBase | |
| m_bShowDebugShapesInWorkbench | SCR_ScenarioFrameworkLayerBase | |
| m_bSpawnAIOnWPPos | SCR_ScenarioFrameworkSlotTaskAI | |
| m_bTaskResolvedBeforeLoad | SCR_ScenarioFrameworkSlotTask | |
| m_bTempIsTerminated | SCR_ScenarioFrameworkSlotTask | |
| m_bUseExistingWorldAsset | SCR_ScenarioFrameworkSlotBase | |
| m_bWaypointsInitialized | SCR_ScenarioFrameworkSlotTaskAI | |
| m_eActivationConditionLogic | SCR_ScenarioFrameworkLayerBase | |
| m_eActivationType | SCR_ScenarioFrameworkLayerBase | |
| m_eActivationTypeDefault | SCR_ScenarioFrameworkLayerBase | |
| m_eAIGroupFormation | SCR_ScenarioFrameworkSlotTaskAI | |
| m_eAISkill | SCR_ScenarioFrameworkSlotTaskAI | |
| m_eEntityCatalogType | SCR_ScenarioFrameworkSlotBase | |
| m_eFinishConditionLogic | SCR_ScenarioFrameworkSlotTask | |
| m_Entity | SCR_ScenarioFrameworkLayerBase | |
| m_fDebugShapeRadius | SCR_ScenarioFrameworkLayerBase | |
| m_fPerceptionFactor | SCR_ScenarioFrameworkSlotTaskAI | |
| m_fRepeatedSpawnTimer | SCR_ScenarioFrameworkLayerBase | |
| m_fRepeatSpawnTimeEnd | SCR_ScenarioFrameworkLayerBase | |
| m_fRepeatSpawnTimeStart | SCR_ScenarioFrameworkLayerBase | |
| m_iCurrentlySpawnedChildren | SCR_ScenarioFrameworkLayerBase | |
| m_iCurrentlySpawnedWaypoints | SCR_ScenarioFrameworkSlotTaskAI | |
| m_iDebugShapeColor | SCR_ScenarioFrameworkLayerBase | |
| m_iDynamicDespawnRange | SCR_ScenarioFrameworkLayerBase | |
| m_iMinUnitsInGroup | SCR_ScenarioFrameworkSlotTaskAI | |
| m_iRandomPercent | SCR_ScenarioFrameworkLayerBase | |
| m_iRepeatedSpawnNumber | SCR_ScenarioFrameworkLayerBase | |
| m_iRepeatedSpawnNumberDefault | SCR_ScenarioFrameworkLayerBase | |
| m_iSupposedSpawnedChildren | SCR_ScenarioFrameworkLayerBase | |
| m_OnAllChildrenSpawned | SCR_ScenarioFrameworkLayerBase | |
| m_ParentLayer | SCR_ScenarioFrameworkLayerBase | |
| m_PreviewEntity | SCR_ScenarioFrameworkSlotBase | protected |
| m_sFactionKey | SCR_ScenarioFrameworkLayerBase | |
| m_sGroupPrefab | SCR_ScenarioFrameworkSlotTaskAI | |
| m_sID | SCR_ScenarioFrameworkSlotBase | |
| m_Size | SCR_ScenarioFrameworkSlotBase | |
| m_sObjectToSpawn | SCR_ScenarioFrameworkSlotBase | |
| m_sOverrideObjectDisplayName | SCR_ScenarioFrameworkSlotBase | |
| m_SpawnChildren | SCR_ScenarioFrameworkLayerBase | |
| m_SpawnParams | SCR_ScenarioFrameworkSlotBase | |
| m_sRandomlySpawnedObject | SCR_ScenarioFrameworkSlotBase | |
| m_sTaskDescription | SCR_ScenarioFrameworkSlotTask | |
| m_sTaskExecutionBriefing | SCR_ScenarioFrameworkSlotTask | |
| m_sTaskIntroVoiceline | SCR_ScenarioFrameworkSlotTask | |
| m_sTaskTitle | SCR_ScenarioFrameworkSlotTask | |
| m_sWPToSpawn | SCR_ScenarioFrameworkSlotTaskAI | |
| m_TaskLayer | SCR_ScenarioFrameworkSlotTask | |
| m_vPosition | SCR_ScenarioFrameworkSlotBase | |
| m_WaypointSet | SCR_ScenarioFrameworkSlotTaskAI | |
| OnAgentAdded(AIAgent child) | SCR_ScenarioFrameworkSlotTaskAI | |
| OnAgentCompartmentEntered(AIAgent agent, IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_ScenarioFrameworkSlotTaskAI | protected |
| OnAgentCompartmentLeft(AIAgent agent, IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_ScenarioFrameworkSlotTaskAI | protected |
| OnCompartmentEntered(IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) | SCR_ScenarioFrameworkSlotBase | |
| OnInventoryParentChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) | SCR_ScenarioFrameworkSlotBase | |
| OnObjectDamage(EDamageState state) | SCR_ScenarioFrameworkSlotBase | |
| OnPostInit(IEntity owner) | SCR_ScenarioFrameworkLayerBase | |
| OnTaskStateChanged(SCR_TaskState newState) | SCR_ScenarioFrameworkSlotTask | |
| ProcessWaypoints(SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkSlotTaskAI | protected |
| QueryObjectsInRange(float fRange=2.5) | SCR_ScenarioFrameworkSlotBase | protected |
| RenameOwnerEntity(IEntity owner) | SCR_ScenarioFrameworkLayerBase | |
| RepeatedSpawn() | SCR_ScenarioFrameworkLayerBase | protected |
| RepeatedSpawnCalled() | SCR_ScenarioFrameworkLayerBase | protected |
| RestoreToDefault(bool includeChildren=false, bool reinitAfterRestoration=false, bool affectRandomization=true) | SCR_ScenarioFrameworkSlotTaskAI | |
| SCR_ScenarioFrameworkLayerBase(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_ScenarioFrameworkLayerBase | |
| SCR_ScenarioFrameworkSlotBase(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_ScenarioFrameworkSlotBase | |
| SCR_ScenarioFrameworkSlotDefend(IEntityComponentSource src, IEntity ent, IEntity parent) | SCR_ScenarioFrameworkSlotDefend | |
| SetActivationType(SCR_ScenarioFrameworkEActivationType activationType) | SCR_ScenarioFrameworkLayerBase | |
| SetAIPrefabsForRemoval(array< ResourceName > arrayForRemoval) | SCR_ScenarioFrameworkSlotTaskAI | |
| SetDebugShapeSize(float fSize) | SCR_ScenarioFrameworkLayerBase | |
| SetDynamicDespawnEnabled(bool enabled) | SCR_ScenarioFrameworkLayerBase | |
| SetDynamicDespawnExcluded(bool excluded) | SCR_ScenarioFrameworkLayerBase | |
| SetDynamicDespawnRange(int range) | SCR_ScenarioFrameworkLayerBase | |
| SetEnableRepeatedSpawn(bool value) | SCR_ScenarioFrameworkLayerBase | |
| SetEntity(IEntity entity) | SCR_ScenarioFrameworkLayerBase | |
| SetFactionKey(FactionKey factionKey) | SCR_ScenarioFrameworkLayerBase | protected |
| SetIsTerminated(bool state) | SCR_ScenarioFrameworkLayerBase | |
| SetOverriddenObjectDisplayName(string name) | SCR_ScenarioFrameworkSlotBase | |
| SetParentLayer(SCR_ScenarioFrameworkLayerBase parentLayer) | SCR_ScenarioFrameworkLayerBase | |
| SetRandomlySpawnedChildren(array< string > randomlySpawnedChildren) | SCR_ScenarioFrameworkLayerBase | |
| SetRandomlySpawnedObject(ResourceName name) | SCR_ScenarioFrameworkSlotBase | |
| SetRepeatedSpawnNumber(int number) | SCR_ScenarioFrameworkLayerBase | |
| SetTaskResolvedBeforeLoad(bool state) | SCR_ScenarioFrameworkSlotTask | |
| SetWaypointToAI(SCR_ScenarioFrameworkLayerBase layer) | SCR_ScenarioFrameworkSlotTaskAI | protected |
| SPAWN_DELAY | SCR_ScenarioFrameworkLayerBase | static |
| SpawnAsset() | SCR_ScenarioFrameworkSlotBase | |
| SpawnChildren(bool previouslyRandomized=false) | SCR_ScenarioFrameworkSlotBase | |
| SpawnEntityPreview(IEntity owner, Resource resource) | SCR_ScenarioFrameworkSlotBase | |
| SpawnPreviouslyRandomizedChildren() | SCR_ScenarioFrameworkLayerBase | |
| SpawnRandomMultipleChildren(bool previouslyRandomized=false) | SCR_ScenarioFrameworkLayerBase | |
| SpawnRandomOneChild(bool previouslyRandomized=false) | SCR_ScenarioFrameworkLayerBase | |
| StoreTaskSubjectToParentTaskLayer() | SCR_ScenarioFrameworkSlotTask | protected |
| ~SCR_ScenarioFrameworkLayerBase() | SCR_ScenarioFrameworkLayerBase | |
| ~SCR_ScenarioFrameworkSlotBase() | SCR_ScenarioFrameworkSlotBase | |
| ~SCR_ScenarioFrameworkSlotTask() | SCR_ScenarioFrameworkSlotTask | |