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Arma Reforger Script API
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Public Member Functions | |
| override void | Read (PersistenceSystem persistence, SCR_ScenarioFrameworkLayerBase layer) |
| override bool | IsDefault () |
| override void | Write (PersistenceSystem persistence, SCR_ScenarioFrameworkSystem scenarioFrameworkSystem, SCR_ScenarioFrameworkLayerBase layer) |
| override bool | SerializationSave (BaseSerializationSaveContext context) |
| override bool | SerializationLoad (BaseSerializationLoadContext context) |
Public Member Functions inherited from SCR_ScenarioFrameworkLayerSave | |
| SCR_ScenarioFrameworkLayerSave | GetLayerTypeSave (const SCR_ScenarioFrameworkLayerBase layer) |
Additional Inherited Members | |
Static Protected Member Functions inherited from SCR_ScenarioFrameworkSlotSave | |
| static void | OnEntityAvailable (Managed instance, PersistenceDeferredDeserializeTask task, bool expired, Managed context) |
| override bool SCR_ScenarioFrameworkSlotTaskSave.IsDefault | ( | ) |
Implements SCR_ScenarioFrameworkSlotSave.
| override void SCR_ScenarioFrameworkSlotTaskSave.Read | ( | PersistenceSystem | persistence, |
| SCR_ScenarioFrameworkLayerBase | layer ) |
Implements SCR_ScenarioFrameworkSlotSave.
| override bool SCR_ScenarioFrameworkSlotTaskSave.SerializationLoad | ( | BaseSerializationLoadContext | context | ) |
Implements SCR_ScenarioFrameworkSlotSave.
| override bool SCR_ScenarioFrameworkSlotTaskSave.SerializationSave | ( | BaseSerializationSaveContext | context | ) |
Implements SCR_ScenarioFrameworkSlotSave.
| override void SCR_ScenarioFrameworkSlotTaskSave.Write | ( | PersistenceSystem | persistence, |
| SCR_ScenarioFrameworkSystem | scenarioFrameworkSystem, | ||
| SCR_ScenarioFrameworkLayerBase | layer ) |
Implements SCR_ScenarioFrameworkSlotSave.
| ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkSlotTaskSave.m_aActionsOnAssigned = {} |
| ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkSlotTaskSave.m_aActionsOnCancelled = {} |
| ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkSlotTaskSave.m_aActionsOnCreated = {} |
| ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkSlotTaskSave.m_aActionsOnFailed = {} |
| ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkSlotTaskSave.m_aActionsOnFinished = {} |
| ref array<ref SCR_ScenarioFrameworkActionSave> SCR_ScenarioFrameworkSlotTaskSave.m_aActionsOnProgress = {} |