Arma Reforger Script API
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SCR_ScenarioFrameworkStanceCondition Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkStanceCondition:
SCR_ScenarioFrameworkActivationConditionBase

Public Member Functions

override bool Init (IEntity entity)
 

Public Attributes

ref SCR_ScenarioFrameworkGet m_Getter
 
- Public Attributes inherited from SCR_ScenarioFrameworkActivationConditionBase
bool m_bDebug
 

Protected Member Functions

bool EvaluateEntityStance (notnull IEntity entitiy)
 Evaluates if the entity has any of the required stances.
 

Protected Attributes

ref array< ECharacterStancem_eRequiredStances
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_ScenarioFrameworkActivationConditionBase
static bool EvaluateEmptyOrConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical operator on activationConditions.
 
static bool EvaluateConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical operator on activationConditions.
 
static bool EvaluateConditionsAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical AND on result of activationConditions.
 
static bool EvaluateConditionsOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical OR on result of activationConditions.
 
static bool EvaluateConditionsNAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Runs logical NAND on result of activationConditions.
 
static bool EvaluateConditionsXOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity)
 Array style XOR.
 

Member Function Documentation

◆ EvaluateEntityStance()

bool SCR_ScenarioFrameworkStanceCondition.EvaluateEntityStance ( notnull IEntity entitiy)
protected

Evaluates if the entity has any of the required stances.

Parameters
[in]entitiyEntity to check. If entity has no SCR_CharacterControllerComponent, then true is returned. This allows a wide-spread condition to still work.
Returns
true if the character's stance is not one of the required stances.

◆ Init()

override bool SCR_ScenarioFrameworkStanceCondition.Init ( IEntity entity)
Parameters
[in]entity
Returns

Implements SCR_ScenarioFrameworkActivationConditionBase.

Member Data Documentation

◆ m_eRequiredStances

ref array<ECharacterStance> SCR_ScenarioFrameworkStanceCondition.m_eRequiredStances
protected

◆ m_Getter

ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkStanceCondition.m_Getter

The documentation for this interface was generated from the following file: