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Arma Reforger Script API
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Public Member Functions | |
| override bool | Init (IEntity entity) |
Public Attributes | |
| ref SCR_ScenarioFrameworkGet | m_Getter |
Public Attributes inherited from SCR_ScenarioFrameworkActivationConditionBase | |
| bool | m_bDebug |
Protected Member Functions | |
| bool | EvaluateEntityStance (notnull IEntity entitiy) |
| Evaluates if the entity has any of the required stances. | |
Protected Attributes | |
| ref array< ECharacterStance > | m_eRequiredStances |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_ScenarioFrameworkActivationConditionBase | |
| static bool | EvaluateEmptyOrConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical operator on activationConditions. | |
| static bool | EvaluateConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical operator on activationConditions. | |
| static bool | EvaluateConditionsAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical AND on result of activationConditions. | |
| static bool | EvaluateConditionsOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical OR on result of activationConditions. | |
| static bool | EvaluateConditionsNAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical NAND on result of activationConditions. | |
| static bool | EvaluateConditionsXOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Array style XOR. | |
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protected |
Evaluates if the entity has any of the required stances.
| [in] | entitiy | Entity to check. If entity has no SCR_CharacterControllerComponent, then true is returned. This allows a wide-spread condition to still work. |
| override bool SCR_ScenarioFrameworkStanceCondition.Init | ( | IEntity | entity | ) |
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protected |
| ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkStanceCondition.m_Getter |