|
Arma Reforger Script API
|
Public Member Functions | |
| override bool | Init (IEntity entity) |
Public Attributes | |
| ref SCR_ScenarioFrameworkGet | m_Getter |
| ref array< SCR_ETaskState > | m_aAcceptableTaskStates |
Public Attributes inherited from SCR_ScenarioFrameworkActivationConditionBase | |
| bool | m_bDebug |
Protected Member Functions | |
| bool | EvaluateEntityAsTaskState (IEntity entity) |
| Evaluates if given entity is a SCR_ScenarioFrameworkLayerTask, then calls EvaluateTaskState on it. | |
| bool | EvaluateTaskState (notnull SCR_ScenarioFrameworkLayerTask layer) |
| Checks if the layer's state is acceptable. | |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_ScenarioFrameworkActivationConditionBase | |
| static bool | EvaluateEmptyOrConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical operator on activationConditions. | |
| static bool | EvaluateConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical operator on activationConditions. | |
| static bool | EvaluateConditionsAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical AND on result of activationConditions. | |
| static bool | EvaluateConditionsOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical OR on result of activationConditions. | |
| static bool | EvaluateConditionsNAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical NAND on result of activationConditions. | |
| static bool | EvaluateConditionsXOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Array style XOR. | |
|
protected |
Evaluates if given entity is a SCR_ScenarioFrameworkLayerTask, then calls EvaluateTaskState on it.
| [in] | entity | Evaluates entity as ScenarioFrameworkLayerTask, checks if it exists, then evaluates its state. |
|
protected |
Checks if the layer's state is acceptable.
| [in] | layer | A Scenerio Framework layer task |
| override bool SCR_ScenarioFrameworkTaskStatusCondition.Init | ( | IEntity | entity | ) |
| ref array<SCR_ETaskState> SCR_ScenarioFrameworkTaskStatusCondition.m_aAcceptableTaskStates |
| ref SCR_ScenarioFrameworkGet SCR_ScenarioFrameworkTaskStatusCondition.m_Getter |