Arma Reforger Script API
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SCR_ScenarioFrameworkWaypointAnimation Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointAnimation:
SCR_ScenarioFrameworkWaypointScripted SCR_ScenarioFrameworkWaypoint

Public Member Functions

override void SetupWaypoint (IEntity waypointEntity)
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted
void SCR_ScenarioFrameworkWaypointScripted ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypoint
void SetWaypointCompletionRadius (float radius)
 
float GetWaypointCompletionRadius ()
 

Public Attributes

ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
ref SCR_AIAnimation_Base m_AnimationClass
 
float m_fAnimationDuration
 
ref PointInfo m_AnimationLocalTransform
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Additional Inherited Members

- Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted
ref array< ref SCR_AISettingBasem_aSettings
 

Member Function Documentation

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAnimation.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointAnimation.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointAnimation.GetWaypointPriorityLevel ( )

◆ SetupWaypoint()

override void SCR_ScenarioFrameworkWaypointAnimation.SetupWaypoint ( IEntity waypointEntity)
Parameters
[in]waypointEntity

Implements SCR_ScenarioFrameworkWaypointScripted.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointCompletionType ( EAIWaypointCompletionType type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointPrefab ( ResourceName prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointPriorityLevel ( float priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_AnimationClass

ref SCR_AIAnimation_Base SCR_ScenarioFrameworkWaypointAnimation.m_AnimationClass

◆ m_AnimationLocalTransform

ref PointInfo SCR_ScenarioFrameworkWaypointAnimation.m_AnimationLocalTransform

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAnimation.m_eAIWaypointCompletionType

◆ m_fAnimationDuration

float SCR_ScenarioFrameworkWaypointAnimation.m_fAnimationDuration

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointAnimation.m_fPriorityLevel

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointAnimation.m_sWaypointPrefab

The documentation for this interface was generated from the following file: