◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAnimation.GetWaypointCompletionType |
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| ) |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointAnimation.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointAnimation.GetWaypointPriorityLevel |
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◆ SetupWaypoint()
override void SCR_ScenarioFrameworkWaypointAnimation.SetupWaypoint |
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IEntity |
waypointEntity | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointCompletionType |
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EAIWaypointCompletionType |
type | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointPrefab |
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ResourceName |
prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointPriorityLevel |
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float |
priority | ) |
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◆ m_AnimationClass
◆ m_AnimationLocalTransform
ref PointInfo SCR_ScenarioFrameworkWaypointAnimation.m_AnimationLocalTransform |
◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAnimation.m_eAIWaypointCompletionType |
◆ m_fAnimationDuration
float SCR_ScenarioFrameworkWaypointAnimation.m_fAnimationDuration |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointAnimation.m_fPriorityLevel |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointAnimation.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointAnimation.c