Arma Reforger Script API
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
SCR_ScenarioFrameworkWaypointAnimation Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkWaypointAnimation:
[legend]

Public Member Functions

override void SetupWaypoint (IEntity waypointEntity)
 
override void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
override EAIWaypointCompletionType GetWaypointCompletionType ()
 
override void SetWaypointPriorityLevel (float priority)
 
override float GetWaypointPriorityLevel ()
 
override void SetWaypointPrefab (ResourceName prefab)
 
override ResourceName GetWaypointPrefab ()
 
override void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointPriorityLevel (float priority)
 
float GetWaypointPriorityLevel ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkWaypoint
void SetupWaypoint (IEntity waypointEntity)
 
void SetWaypointCompletionRadius (float radius)
 
float GetWaypointCompletionRadius ()
 
void SetWaypointCompletionType (EAIWaypointCompletionType type)
 
EAIWaypointCompletionType GetWaypointCompletionType ()
 
void SetWaypointPrefab (ResourceName prefab)
 
ResourceName GetWaypointPrefab ()
 

Public Attributes

ResourceName m_sWaypointPrefab
 
EAIWaypointCompletionType m_eAIWaypointCompletionType
 
float m_fPriorityLevel
 
ref SCR_AIAnimation_Base m_AnimationClass
 
float m_fAnimationDuration
 
ref PointInfo m_AnimationLocalTransform
 
- Public Attributes inherited from SCR_ScenarioFrameworkWaypoint
SCR_ScenarioFrameworkLayerBase m_SlotWaypoint
 Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes.
 

Member Function Documentation

◆ GetWaypointCompletionType()

override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAnimation.GetWaypointCompletionType ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPrefab()

override ResourceName SCR_ScenarioFrameworkWaypointAnimation.GetWaypointPrefab ( )
Returns

Implements SCR_ScenarioFrameworkWaypoint.

◆ GetWaypointPriorityLevel()

override float SCR_ScenarioFrameworkWaypointAnimation.GetWaypointPriorityLevel ( )

◆ SetupWaypoint()

override void SCR_ScenarioFrameworkWaypointAnimation.SetupWaypoint ( IEntity  waypointEntity)
Parameters
[in]waypointEntity

Implements SCR_ScenarioFrameworkWaypointScripted.

◆ SetWaypointCompletionType()

override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointCompletionType ( EAIWaypointCompletionType  type)
Parameters
[in]type

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPrefab()

override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointPrefab ( ResourceName  prefab)
Parameters
[in]prefab

Implements SCR_ScenarioFrameworkWaypoint.

◆ SetWaypointPriorityLevel()

override void SCR_ScenarioFrameworkWaypointAnimation.SetWaypointPriorityLevel ( float  priority)
Parameters
[in]priority

Implements SCR_ScenarioFrameworkWaypointScripted.

Member Data Documentation

◆ m_AnimationClass

ref SCR_AIAnimation_Base SCR_ScenarioFrameworkWaypointAnimation.m_AnimationClass

◆ m_AnimationLocalTransform

ref PointInfo SCR_ScenarioFrameworkWaypointAnimation.m_AnimationLocalTransform

◆ m_eAIWaypointCompletionType

EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointAnimation.m_eAIWaypointCompletionType

◆ m_fAnimationDuration

float SCR_ScenarioFrameworkWaypointAnimation.m_fAnimationDuration

◆ m_fPriorityLevel

float SCR_ScenarioFrameworkWaypointAnimation.m_fPriorityLevel

◆ m_sWaypointPrefab

ResourceName SCR_ScenarioFrameworkWaypointAnimation.m_sWaypointPrefab

The documentation for this interface was generated from the following file: