◆ SCR_ScenarioFrameworkWaypointScripted()
      
        
          | void SCR_ScenarioFrameworkWaypointScripted.SCR_ScenarioFrameworkWaypointScripted  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetWaypointPriorityLevel()
      
        
          | float SCR_ScenarioFrameworkWaypointScripted.GetWaypointPriorityLevel  | 
          ( | 
           | ) | 
           | 
        
      
 
- Returns
 
Implemented in SCR_ScenarioFrameworkWaypointAnimation, SCR_ScenarioFrameworkWaypointArtillerySupport, SCR_ScenarioFrameworkWaypointAttack, SCR_ScenarioFrameworkWaypointCaptureRelay, SCR_ScenarioFrameworkWaypointDefend, SCR_ScenarioFrameworkWaypointDefendCP, SCR_ScenarioFrameworkWaypointDefendHierarchy, SCR_ScenarioFrameworkWaypointDefendLarge, SCR_ScenarioFrameworkWaypointDefendLargeCO, SCR_ScenarioFrameworkWaypointDeploySmokeCover, SCR_ScenarioFrameworkWaypointFollow, SCR_ScenarioFrameworkWaypointForcedMove, SCR_ScenarioFrameworkWaypointGetIn, SCR_ScenarioFrameworkWaypointGetInNearest, SCR_ScenarioFrameworkWaypointGetOut, SCR_ScenarioFrameworkWaypointHeal, SCR_ScenarioFrameworkWaypointLoiterCO, SCR_ScenarioFrameworkWaypointMove, SCR_ScenarioFrameworkWaypointObservationPost, SCR_ScenarioFrameworkWaypointOpenGate, SCR_ScenarioFrameworkWaypointPatrol, SCR_ScenarioFrameworkWaypointPatrolHierarchy, SCR_ScenarioFrameworkWaypointScout, SCR_ScenarioFrameworkWaypointSearchAndDestroy, SCR_ScenarioFrameworkWaypointSuppress, SCR_ScenarioFrameworkWaypointUserAction, and SCR_ScenarioFrameworkWaypointWait.
 
 
◆ SetupWaypoint()
      
        
          | override void SCR_ScenarioFrameworkWaypointScripted.SetupWaypoint  | 
          ( | 
          IEntity |           waypointEntity | ) | 
           | 
        
      
 
- Parameters
 - 
  
  
 
Implements SCR_ScenarioFrameworkWaypoint.
Implemented in SCR_ScenarioFrameworkWaypointAnimation, SCR_ScenarioFrameworkWaypointArtillerySupport, SCR_ScenarioFrameworkWaypointBoarding, SCR_ScenarioFrameworkWaypointBoardingEntity, SCR_ScenarioFrameworkWaypointBoardingTimed, SCR_ScenarioFrameworkWaypointDeploySmokeCover, SCR_ScenarioFrameworkWaypointEntity, SCR_ScenarioFrameworkWaypointSmartAction, SCR_ScenarioFrameworkWaypointSuppress, SCR_ScenarioFrameworkWaypointTimed, and SCR_ScenarioFrameworkWaypointTimedDefend.
 
 
◆ SetWaypointPriorityLevel()
      
        
          | void SCR_ScenarioFrameworkWaypointScripted.SetWaypointPriorityLevel  | 
          ( | 
          float |           priority | ) | 
           | 
        
      
 
- Parameters
 - 
  
  
 
Implemented in SCR_ScenarioFrameworkWaypointAnimation, SCR_ScenarioFrameworkWaypointArtillerySupport, SCR_ScenarioFrameworkWaypointAttack, SCR_ScenarioFrameworkWaypointCaptureRelay, SCR_ScenarioFrameworkWaypointDefend, SCR_ScenarioFrameworkWaypointDefendCP, SCR_ScenarioFrameworkWaypointDefendHierarchy, SCR_ScenarioFrameworkWaypointDefendLarge, SCR_ScenarioFrameworkWaypointDefendLargeCO, SCR_ScenarioFrameworkWaypointDeploySmokeCover, SCR_ScenarioFrameworkWaypointFollow, SCR_ScenarioFrameworkWaypointForcedMove, SCR_ScenarioFrameworkWaypointGetIn, SCR_ScenarioFrameworkWaypointGetInNearest, SCR_ScenarioFrameworkWaypointGetOut, SCR_ScenarioFrameworkWaypointHeal, SCR_ScenarioFrameworkWaypointLoiterCO, SCR_ScenarioFrameworkWaypointMove, SCR_ScenarioFrameworkWaypointObservationPost, SCR_ScenarioFrameworkWaypointOpenGate, SCR_ScenarioFrameworkWaypointPatrol, SCR_ScenarioFrameworkWaypointPatrolHierarchy, SCR_ScenarioFrameworkWaypointScout, SCR_ScenarioFrameworkWaypointSearchAndDestroy, SCR_ScenarioFrameworkWaypointSuppress, SCR_ScenarioFrameworkWaypointUserAction, and SCR_ScenarioFrameworkWaypointWait.
 
 
◆ m_aSettings
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypoint.c