◆ SCR_ScenarioFrameworkWaypointScripted()
void SCR_ScenarioFrameworkWaypointScripted.SCR_ScenarioFrameworkWaypointScripted |
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◆ GetWaypointPriorityLevel()
float SCR_ScenarioFrameworkWaypointScripted.GetWaypointPriorityLevel |
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- Returns
Implemented in SCR_ScenarioFrameworkWaypointAnimation, SCR_ScenarioFrameworkWaypointArtillerySupport, SCR_ScenarioFrameworkWaypointAttack, SCR_ScenarioFrameworkWaypointCaptureRelay, SCR_ScenarioFrameworkWaypointDefend, SCR_ScenarioFrameworkWaypointDefendCP, SCR_ScenarioFrameworkWaypointDefendHierarchy, SCR_ScenarioFrameworkWaypointDefendLarge, SCR_ScenarioFrameworkWaypointDefendLargeCO, SCR_ScenarioFrameworkWaypointDeploySmokeCover, SCR_ScenarioFrameworkWaypointFollow, SCR_ScenarioFrameworkWaypointForcedMove, SCR_ScenarioFrameworkWaypointGetIn, SCR_ScenarioFrameworkWaypointGetInNearest, SCR_ScenarioFrameworkWaypointGetOut, SCR_ScenarioFrameworkWaypointHeal, SCR_ScenarioFrameworkWaypointLoiterCO, SCR_ScenarioFrameworkWaypointMove, SCR_ScenarioFrameworkWaypointObservationPost, SCR_ScenarioFrameworkWaypointOpenGate, SCR_ScenarioFrameworkWaypointPatrol, SCR_ScenarioFrameworkWaypointPatrolHierarchy, SCR_ScenarioFrameworkWaypointScout, SCR_ScenarioFrameworkWaypointSearchAndDestroy, SCR_ScenarioFrameworkWaypointSuppress, SCR_ScenarioFrameworkWaypointUserAction, and SCR_ScenarioFrameworkWaypointWait.
◆ SetupWaypoint()
override void SCR_ScenarioFrameworkWaypointScripted.SetupWaypoint |
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IEntity | waypointEntity | ) |
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- Parameters
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Implements SCR_ScenarioFrameworkWaypoint.
Implemented in SCR_ScenarioFrameworkWaypointAnimation, SCR_ScenarioFrameworkWaypointArtillerySupport, SCR_ScenarioFrameworkWaypointBoarding, SCR_ScenarioFrameworkWaypointBoardingEntity, SCR_ScenarioFrameworkWaypointBoardingTimed, SCR_ScenarioFrameworkWaypointDeploySmokeCover, SCR_ScenarioFrameworkWaypointEntity, SCR_ScenarioFrameworkWaypointSmartAction, SCR_ScenarioFrameworkWaypointSuppress, SCR_ScenarioFrameworkWaypointTimed, and SCR_ScenarioFrameworkWaypointTimedDefend.
◆ SetWaypointPriorityLevel()
void SCR_ScenarioFrameworkWaypointScripted.SetWaypointPriorityLevel |
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float | priority | ) |
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- Parameters
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Implemented in SCR_ScenarioFrameworkWaypointAnimation, SCR_ScenarioFrameworkWaypointArtillerySupport, SCR_ScenarioFrameworkWaypointAttack, SCR_ScenarioFrameworkWaypointCaptureRelay, SCR_ScenarioFrameworkWaypointDefend, SCR_ScenarioFrameworkWaypointDefendCP, SCR_ScenarioFrameworkWaypointDefendHierarchy, SCR_ScenarioFrameworkWaypointDefendLarge, SCR_ScenarioFrameworkWaypointDefendLargeCO, SCR_ScenarioFrameworkWaypointDeploySmokeCover, SCR_ScenarioFrameworkWaypointFollow, SCR_ScenarioFrameworkWaypointForcedMove, SCR_ScenarioFrameworkWaypointGetIn, SCR_ScenarioFrameworkWaypointGetInNearest, SCR_ScenarioFrameworkWaypointGetOut, SCR_ScenarioFrameworkWaypointHeal, SCR_ScenarioFrameworkWaypointLoiterCO, SCR_ScenarioFrameworkWaypointMove, SCR_ScenarioFrameworkWaypointObservationPost, SCR_ScenarioFrameworkWaypointOpenGate, SCR_ScenarioFrameworkWaypointPatrol, SCR_ScenarioFrameworkWaypointPatrolHierarchy, SCR_ScenarioFrameworkWaypointScout, SCR_ScenarioFrameworkWaypointSearchAndDestroy, SCR_ScenarioFrameworkWaypointSuppress, SCR_ScenarioFrameworkWaypointUserAction, and SCR_ScenarioFrameworkWaypointWait.
◆ m_aSettings
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypoint.c