◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointCompletionRadius |
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◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointCompletionType |
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◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointPrefab |
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◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointPriorityLevel |
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◆ SetupWaypoint()
override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetupWaypoint |
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IEntity | waypointEntity | ) |
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◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointCompletionRadius |
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float | radius | ) |
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◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointCompletionType |
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EAIWaypointCompletionType | type | ) |
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◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointPrefab |
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ResourceName | prefab | ) |
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◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointPriorityLevel |
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float | priority | ) |
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◆ m_bFastInit
bool SCR_ScenarioFrameworkWaypointArtillerySupport.m_bFastInit |
◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointArtillerySupport.m_eAIWaypointCompletionType |
◆ m_eAmmoType
SCR_EAIArtilleryAmmoType SCR_ScenarioFrameworkWaypointArtillerySupport.m_eAmmoType |
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protected |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointArtillerySupport.m_fCompletionRadius |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointArtillerySupport.m_fPriorityLevel |
◆ m_iTargetShotCount
int SCR_ScenarioFrameworkWaypointArtillerySupport.m_iTargetShotCount |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointArtillerySupport.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointArtillerySupport.c