◆ GetWaypointCompletionRadius()
| override float SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointCompletionRadius |
( |
| ) |
|
◆ GetWaypointCompletionType()
◆ GetWaypointPrefab()
| override ResourceName SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointPrefab |
( |
| ) |
|
◆ GetWaypointPriorityLevel()
| override float SCR_ScenarioFrameworkWaypointArtillerySupport.GetWaypointPriorityLevel |
( |
| ) |
|
◆ SetupWaypoint()
| override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetupWaypoint |
( |
IEntity | waypointEntity | ) |
|
◆ SetWaypointCompletionRadius()
| override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointCompletionRadius |
( |
float | radius | ) |
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◆ SetWaypointCompletionType()
◆ SetWaypointPrefab()
| override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointPrefab |
( |
ResourceName | prefab | ) |
|
◆ SetWaypointPriorityLevel()
| override void SCR_ScenarioFrameworkWaypointArtillerySupport.SetWaypointPriorityLevel |
( |
float | priority | ) |
|
◆ m_bFastInit
| bool SCR_ScenarioFrameworkWaypointArtillerySupport.m_bFastInit |
◆ m_eAIWaypointCompletionType
◆ m_eAmmoType
| SCR_EAIArtilleryAmmoType SCR_ScenarioFrameworkWaypointArtillerySupport.m_eAmmoType |
|
protected |
◆ m_fCompletionRadius
| float SCR_ScenarioFrameworkWaypointArtillerySupport.m_fCompletionRadius |
◆ m_fPriorityLevel
| float SCR_ScenarioFrameworkWaypointArtillerySupport.m_fPriorityLevel |
◆ m_iTargetShotCount
| int SCR_ScenarioFrameworkWaypointArtillerySupport.m_iTargetShotCount |
◆ m_sWaypointPrefab
| ResourceName SCR_ScenarioFrameworkWaypointArtillerySupport.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointArtillerySupport.c