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Arma Reforger Script API
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Public Member Functions | |
| override void | SetDriverAllowed (bool enabled) |
| override bool | GetDriverAllowed () |
| override void | SetGunnerAllowed (bool enabled) |
| override bool | GetGunnerAllowed () |
| override void | SetCargoAllowed (bool enabled) |
| override bool | GetCargoAllowed () |
| override void | SetWaypointCompletionRadius (float radius) |
| override float | GetWaypointCompletionRadius () |
| override void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
| override EAIWaypointCompletionType | GetWaypointCompletionType () |
| override void | SetWaypointPriorityLevel (float priority) |
| override float | GetWaypointPriorityLevel () |
| override void | SetWaypointPrefab (ResourceName prefab) |
| override ResourceName | GetWaypointPrefab () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointBoardingEntity | |
| override void | SetupWaypoint (IEntity waypointEntity) |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointScripted | |
| void | SCR_ScenarioFrameworkWaypointScripted () |
Public Attributes | |
| float | m_fCompletionRadius |
| ResourceName | m_sWaypointPrefab |
| EAIWaypointCompletionType | m_eAIWaypointCompletionType |
| float | m_fPriorityLevel |
| bool | m_bDriverAllowed |
| bool | m_bGunnerAllowed |
| bool | m_bCargoAllowed |
Public Attributes inherited from SCR_ScenarioFrameworkWaypointBoardingEntity | |
| string | m_sEntityName |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
| SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
| Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
Additional Inherited Members | |
Protected Attributes inherited from SCR_ScenarioFrameworkWaypointScripted | |
| ref array< ref SCR_AISettingBase > | m_aSettings |
| override bool SCR_ScenarioFrameworkWaypointGetIn.GetCargoAllowed | ( | ) |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| override bool SCR_ScenarioFrameworkWaypointGetIn.GetDriverAllowed | ( | ) |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| override bool SCR_ScenarioFrameworkWaypointGetIn.GetGunnerAllowed | ( | ) |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| override float SCR_ScenarioFrameworkWaypointGetIn.GetWaypointCompletionRadius | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
| override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetIn.GetWaypointCompletionType | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
| override ResourceName SCR_ScenarioFrameworkWaypointGetIn.GetWaypointPrefab | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
| override float SCR_ScenarioFrameworkWaypointGetIn.GetWaypointPriorityLevel | ( | ) |
Implements SCR_ScenarioFrameworkWaypointScripted.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetCargoAllowed | ( | bool | enabled | ) |
| [in] | enabled |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetDriverAllowed | ( | bool | enabled | ) |
| [in] | enabled |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetGunnerAllowed | ( | bool | enabled | ) |
| [in] | enabled |
Implements SCR_ScenarioFrameworkWaypointBoarding.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointCompletionRadius | ( | float | radius | ) |
| [in] | radius |
Implements SCR_ScenarioFrameworkWaypoint.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointCompletionType | ( | EAIWaypointCompletionType | type | ) |
| [in] | type |
Implements SCR_ScenarioFrameworkWaypoint.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointPrefab | ( | ResourceName | prefab | ) |
| [in] | prefab |
Implements SCR_ScenarioFrameworkWaypoint.
| override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointPriorityLevel | ( | float | priority | ) |
| [in] | priority |
Implements SCR_ScenarioFrameworkWaypointScripted.
| bool SCR_ScenarioFrameworkWaypointGetIn.m_bCargoAllowed |
| bool SCR_ScenarioFrameworkWaypointGetIn.m_bDriverAllowed |
| bool SCR_ScenarioFrameworkWaypointGetIn.m_bGunnerAllowed |
| EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetIn.m_eAIWaypointCompletionType |
| float SCR_ScenarioFrameworkWaypointGetIn.m_fCompletionRadius |
| float SCR_ScenarioFrameworkWaypointGetIn.m_fPriorityLevel |
| ResourceName SCR_ScenarioFrameworkWaypointGetIn.m_sWaypointPrefab |