Arma Reforger Script API
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Public Member Functions | |
override void | SetDriverAllowed (bool enabled) |
override bool | GetDriverAllowed () |
override void | SetGunnerAllowed (bool enabled) |
override bool | GetGunnerAllowed () |
override void | SetCargoAllowed (bool enabled) |
override bool | GetCargoAllowed () |
override void | SetWaypointCompletionRadius (float radius) |
override float | GetWaypointCompletionRadius () |
override void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
override EAIWaypointCompletionType | GetWaypointCompletionType () |
override void | SetWaypointPriorityLevel (float priority) |
override float | GetWaypointPriorityLevel () |
override void | SetWaypointPrefab (ResourceName prefab) |
override ResourceName | GetWaypointPrefab () |
Public Member Functions inherited from SCR_ScenarioFrameworkWaypointBoardingEntity | |
override void | SetupWaypoint (IEntity waypointEntity) |
override void | SetupWaypoint (IEntity waypointEntity) |
void | SetDriverAllowed (bool enabled) |
bool | GetDriverAllowed () |
void | SetGunnerAllowed (bool enabled) |
bool | GetGunnerAllowed () |
void | SetCargoAllowed (bool enabled) |
bool | GetCargoAllowed () |
override void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointPriorityLevel (float priority) |
float | GetWaypointPriorityLevel () |
void | SetupWaypoint (IEntity waypointEntity) |
void | SetWaypointCompletionRadius (float radius) |
float | GetWaypointCompletionRadius () |
void | SetWaypointCompletionType (EAIWaypointCompletionType type) |
EAIWaypointCompletionType | GetWaypointCompletionType () |
void | SetWaypointPrefab (ResourceName prefab) |
ResourceName | GetWaypointPrefab () |
Public Attributes | |
float | m_fCompletionRadius |
ResourceName | m_sWaypointPrefab |
EAIWaypointCompletionType | m_eAIWaypointCompletionType |
float | m_fPriorityLevel |
bool | m_bDriverAllowed |
bool | m_bGunnerAllowed |
bool | m_bCargoAllowed |
Public Attributes inherited from SCR_ScenarioFrameworkWaypointBoardingEntity | |
string | m_sEntityName |
Public Attributes inherited from SCR_ScenarioFrameworkWaypoint | |
SCR_ScenarioFrameworkLayerBase | m_SlotWaypoint |
Getters and Setters in this class (And similar that inherit) are set in a way to allow for different default values for attributes of child classes. | |
override bool SCR_ScenarioFrameworkWaypointGetIn.GetCargoAllowed | ( | ) |
Implements SCR_ScenarioFrameworkWaypointBoarding.
override bool SCR_ScenarioFrameworkWaypointGetIn.GetDriverAllowed | ( | ) |
Implements SCR_ScenarioFrameworkWaypointBoarding.
override bool SCR_ScenarioFrameworkWaypointGetIn.GetGunnerAllowed | ( | ) |
Implements SCR_ScenarioFrameworkWaypointBoarding.
override float SCR_ScenarioFrameworkWaypointGetIn.GetWaypointCompletionRadius | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetIn.GetWaypointCompletionType | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
override ResourceName SCR_ScenarioFrameworkWaypointGetIn.GetWaypointPrefab | ( | ) |
Implements SCR_ScenarioFrameworkWaypoint.
override float SCR_ScenarioFrameworkWaypointGetIn.GetWaypointPriorityLevel | ( | ) |
Implements SCR_ScenarioFrameworkWaypointScripted.
override void SCR_ScenarioFrameworkWaypointGetIn.SetCargoAllowed | ( | bool | enabled | ) |
[in] | enabled |
Implements SCR_ScenarioFrameworkWaypointBoarding.
override void SCR_ScenarioFrameworkWaypointGetIn.SetDriverAllowed | ( | bool | enabled | ) |
[in] | enabled |
Implements SCR_ScenarioFrameworkWaypointBoarding.
override void SCR_ScenarioFrameworkWaypointGetIn.SetGunnerAllowed | ( | bool | enabled | ) |
[in] | enabled |
Implements SCR_ScenarioFrameworkWaypointBoarding.
override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointCompletionRadius | ( | float | radius | ) |
[in] | radius |
Implements SCR_ScenarioFrameworkWaypoint.
override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointCompletionType | ( | EAIWaypointCompletionType | type | ) |
[in] | type |
Implements SCR_ScenarioFrameworkWaypoint.
override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointPrefab | ( | ResourceName | prefab | ) |
[in] | prefab |
Implements SCR_ScenarioFrameworkWaypoint.
override void SCR_ScenarioFrameworkWaypointGetIn.SetWaypointPriorityLevel | ( | float | priority | ) |
[in] | priority |
Implements SCR_ScenarioFrameworkWaypointScripted.
bool SCR_ScenarioFrameworkWaypointGetIn.m_bCargoAllowed |
bool SCR_ScenarioFrameworkWaypointGetIn.m_bDriverAllowed |
bool SCR_ScenarioFrameworkWaypointGetIn.m_bGunnerAllowed |
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointGetIn.m_eAIWaypointCompletionType |
float SCR_ScenarioFrameworkWaypointGetIn.m_fCompletionRadius |
float SCR_ScenarioFrameworkWaypointGetIn.m_fPriorityLevel |
ResourceName SCR_ScenarioFrameworkWaypointGetIn.m_sWaypointPrefab |