◆ GetWaypointCompletionRadius()
override float SCR_ScenarioFrameworkWaypointOpenGate.GetWaypointCompletionRadius |
( |
| ) |
|
◆ GetWaypointCompletionType()
override EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointOpenGate.GetWaypointCompletionType |
( |
| ) |
|
◆ GetWaypointPrefab()
override ResourceName SCR_ScenarioFrameworkWaypointOpenGate.GetWaypointPrefab |
( |
| ) |
|
◆ GetWaypointPriorityLevel()
override float SCR_ScenarioFrameworkWaypointOpenGate.GetWaypointPriorityLevel |
( |
| ) |
|
◆ GetWaypointSmartActionTag()
override string SCR_ScenarioFrameworkWaypointOpenGate.GetWaypointSmartActionTag |
( |
| ) |
|
◆ SetWaypointCompletionRadius()
override void SCR_ScenarioFrameworkWaypointOpenGate.SetWaypointCompletionRadius |
( |
float | radius | ) |
|
◆ SetWaypointCompletionType()
override void SCR_ScenarioFrameworkWaypointOpenGate.SetWaypointCompletionType |
( |
EAIWaypointCompletionType | type | ) |
|
◆ SetWaypointPrefab()
override void SCR_ScenarioFrameworkWaypointOpenGate.SetWaypointPrefab |
( |
ResourceName | prefab | ) |
|
◆ SetWaypointPriorityLevel()
override void SCR_ScenarioFrameworkWaypointOpenGate.SetWaypointPriorityLevel |
( |
float | priority | ) |
|
◆ SetWaypointSmartActionTag()
override void SCR_ScenarioFrameworkWaypointOpenGate.SetWaypointSmartActionTag |
( |
string | tag | ) |
|
◆ m_eAIWaypointCompletionType
EAIWaypointCompletionType SCR_ScenarioFrameworkWaypointOpenGate.m_eAIWaypointCompletionType |
◆ m_fCompletionRadius
float SCR_ScenarioFrameworkWaypointOpenGate.m_fCompletionRadius |
◆ m_fPriorityLevel
float SCR_ScenarioFrameworkWaypointOpenGate.m_fPriorityLevel |
◆ m_sSmartActionTag
string SCR_ScenarioFrameworkWaypointOpenGate.m_sSmartActionTag |
◆ m_sWaypointPrefab
ResourceName SCR_ScenarioFrameworkWaypointOpenGate.m_sWaypointPrefab |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Waypoints/SCR_ScenarioFrameworkWaypointOpenGate.c