Arma Reforger Script API
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SCR_ScenarioInfoUI Interface Reference
Inheritance diagram for SCR_ScenarioInfoUI:

Public Member Functions

override void HandlerAttached (Widget w)
 
void Show (notnull array< string > lines, SCR_ScenarioFrameworkActionShowWidget scenarioAction)
 
void Hide ()
 

Protected Member Functions

void OnLanguageChanged (SCR_GameplaySettingsSubMenu menu)
 
void OnTickStartAnimation ()
 TODO: Security for HTML tags.
 
void OnTickHideAnimation ()
 

Protected Attributes

string m_sSoundCharEntered
 
string m_sSoundCharLeft
 
string m_sCharacters
 
float LOOP_FREQUENCY
 
float TIME_REMOVE_CHARACTER
 
ref array< RichTextWidget > m_wTextWidgets
 
ref array< string > m_aLines
 
ref array< string > m_aLinesTranslated = {}
 
float m_fAccumulatedTime
 
int m_iCurrentLine
 
int m_iCurrentCharacter
 
int m_iCharactersCount
 
int m_iLinesCount
 
Widget m_wOwner
 
SCR_ScenarioFrameworkActionShowWidget m_ScenarioAction
 

Member Function Documentation

◆ HandlerAttached()

override void SCR_ScenarioInfoUI.HandlerAttached ( Widget w)

◆ Hide()

void SCR_ScenarioInfoUI.Hide ( )

◆ OnLanguageChanged()

void SCR_ScenarioInfoUI.OnLanguageChanged ( SCR_GameplaySettingsSubMenu menu)
protected

◆ OnTickHideAnimation()

void SCR_ScenarioInfoUI.OnTickHideAnimation ( )
protected

◆ OnTickStartAnimation()

void SCR_ScenarioInfoUI.OnTickStartAnimation ( )
protected

TODO: Security for HTML tags.

◆ Show()

void SCR_ScenarioInfoUI.Show ( notnull array< string > lines,
SCR_ScenarioFrameworkActionShowWidget scenarioAction )

Member Data Documentation

◆ LOOP_FREQUENCY

float SCR_ScenarioInfoUI.LOOP_FREQUENCY
protected

◆ m_aLines

ref array<string> SCR_ScenarioInfoUI.m_aLines
protected

◆ m_aLinesTranslated

ref array<string> SCR_ScenarioInfoUI.m_aLinesTranslated = {}
protected

◆ m_fAccumulatedTime

float SCR_ScenarioInfoUI.m_fAccumulatedTime
protected

◆ m_iCharactersCount

int SCR_ScenarioInfoUI.m_iCharactersCount
protected

◆ m_iCurrentCharacter

int SCR_ScenarioInfoUI.m_iCurrentCharacter
protected

◆ m_iCurrentLine

int SCR_ScenarioInfoUI.m_iCurrentLine
protected

◆ m_iLinesCount

int SCR_ScenarioInfoUI.m_iLinesCount
protected

◆ m_ScenarioAction

SCR_ScenarioFrameworkActionShowWidget SCR_ScenarioInfoUI.m_ScenarioAction
protected

◆ m_sCharacters

string SCR_ScenarioInfoUI.m_sCharacters
protected

◆ m_sSoundCharEntered

string SCR_ScenarioInfoUI.m_sSoundCharEntered
protected

◆ m_sSoundCharLeft

string SCR_ScenarioInfoUI.m_sSoundCharLeft
protected

◆ m_wOwner

Widget SCR_ScenarioInfoUI.m_wOwner
protected

◆ m_wTextWidgets

ref array<RichTextWidget> SCR_ScenarioInfoUI.m_wTextWidgets
protected

◆ TIME_REMOVE_CHARACTER

float SCR_ScenarioInfoUI.TIME_REMOVE_CHARACTER
protected

The documentation for this interface was generated from the following file: