◆ HandlerAttached()
| override void SCR_ScenarioInfoUI.HandlerAttached |
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Widget | w | ) |
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◆ Hide()
| void SCR_ScenarioInfoUI.Hide |
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◆ OnLanguageChanged()
◆ OnTickHideAnimation()
| void SCR_ScenarioInfoUI.OnTickHideAnimation |
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◆ OnTickStartAnimation()
| void SCR_ScenarioInfoUI.OnTickStartAnimation |
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TODO: Security for HTML tags.
◆ Show()
◆ LOOP_FREQUENCY
| float SCR_ScenarioInfoUI.LOOP_FREQUENCY |
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◆ m_aLines
| ref array<string> SCR_ScenarioInfoUI.m_aLines |
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◆ m_aLinesTranslated
| ref array<string> SCR_ScenarioInfoUI.m_aLinesTranslated = {} |
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◆ m_fAccumulatedTime
| float SCR_ScenarioInfoUI.m_fAccumulatedTime |
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◆ m_iCharactersCount
| int SCR_ScenarioInfoUI.m_iCharactersCount |
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◆ m_iCurrentCharacter
| int SCR_ScenarioInfoUI.m_iCurrentCharacter |
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◆ m_iCurrentLine
| int SCR_ScenarioInfoUI.m_iCurrentLine |
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◆ m_iLinesCount
| int SCR_ScenarioInfoUI.m_iLinesCount |
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◆ m_ScenarioAction
◆ m_sCharacters
| string SCR_ScenarioInfoUI.m_sCharacters |
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◆ m_sSoundCharEntered
| string SCR_ScenarioInfoUI.m_sSoundCharEntered |
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◆ m_sSoundCharLeft
| string SCR_ScenarioInfoUI.m_sSoundCharLeft |
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◆ m_wOwner
| Widget SCR_ScenarioInfoUI.m_wOwner |
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◆ m_wTextWidgets
| ref array<RichTextWidget> SCR_ScenarioInfoUI.m_wTextWidgets |
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◆ TIME_REMOVE_CHARACTER
| float SCR_ScenarioInfoUI.TIME_REMOVE_CHARACTER |
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The documentation for this interface was generated from the following file:
- Game/UI/ScenarioInfoHUD/SCR_ScenarioInfoUI.c