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| override void | OnActivate (IEntity object) |
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| void | ShowAnimationEnded () |
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| void | HideAnimationEnded () |
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| void | ~SCR_ScenarioFrameworkActionShowWidget () |
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| void | Init (IEntity entity) |
| | Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
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| bool | CanActivate () |
| | Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
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| bool | ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity) |
| | Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
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| array< ref SCR_ScenarioFrameworkActionBase > | GetSubActions () |
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| void | RestoreToDefault () |
| | Restores default settings for action and resets number of activations.
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| void | SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType) |
| | Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
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| proto external string | GetStoreName () |
| | Retrieve the store name, usually just a GUID.
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◆ ~SCR_ScenarioFrameworkActionShowWidget()
| void SCR_ScenarioFrameworkActionShowWidget.~SCR_ScenarioFrameworkActionShowWidget |
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◆ HideAnimationEnded()
| void SCR_ScenarioFrameworkActionShowWidget.HideAnimationEnded |
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◆ OnActivate()
| override void SCR_ScenarioFrameworkActionShowWidget.OnActivate |
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IEntity | object | ) |
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◆ OnDeactivate()
| void SCR_ScenarioFrameworkActionShowWidget.OnDeactivate |
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| ) |
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protected |
◆ ShowAnimationEnded()
| void SCR_ScenarioFrameworkActionShowWidget.ShowAnimationEnded |
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◆ m_aLines
| ref array<string> SCR_ScenarioFrameworkActionShowWidget.m_aLines |
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protected |
◆ m_iHideTimeDelay
| int SCR_ScenarioFrameworkActionShowWidget.m_iHideTimeDelay |
◆ m_ScenarioInfoComponent
◆ m_sLayout
| ResourceName SCR_ScenarioFrameworkActionShowWidget.m_sLayout |
◆ m_wRoot
| Widget SCR_ScenarioFrameworkActionShowWidget.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Actions/SCR_ScenarioFrameworkActionShowWidget.c