Arma Reforger Script API
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SCR_ScenarioFrameworkActionShowWidget Interface Reference
Inheritance diagram for SCR_ScenarioFrameworkActionShowWidget:
SCR_ScenarioFrameworkActionBase BaseContainerObject

Public Member Functions

override void OnActivate (IEntity object)
 
void ShowAnimationEnded ()
 
void HideAnimationEnded ()
 
void ~SCR_ScenarioFrameworkActionShowWidget ()
 
- Public Member Functions inherited from SCR_ScenarioFrameworkActionBase
void Init (IEntity entity)
 Initializes entity, sets OnActivate and OnDeactivate event handlers for SCR_BaseTriggerEntity.
 
bool CanActivate ()
 Checks if action can be activated, handles maximum activation limit, increments activation count if possible.
 
bool ValidateInputEntity (IEntity object, SCR_ScenarioFrameworkGet getter, out IEntity entity)
 Validates input entity for ScenarioFramework Action, checks if it's from layer or getter, returns true if valid.
 
array< ref SCR_ScenarioFrameworkActionBaseGetSubActions ()
 
void RestoreToDefault ()
 Restores default settings for action and resets number of activations.
 
void SpawnObjects (notnull array< string > aObjectsNames, SCR_ScenarioFrameworkEActivationType eActivationType)
 Spawns objects from an array, checks for existence, activation type, and initializes them with specified activation type.
 
- Public Member Functions inherited from BaseContainerObject
proto external string GetStoreName ()
 Retrieve the store name, usually just a GUID.
 

Public Attributes

ResourceName m_sLayout
 
int m_iHideTimeDelay
 
- Public Attributes inherited from SCR_ScenarioFrameworkActionBase
bool m_bDebug
 
int m_iMaxNumberOfActivations
 
IEntity m_Entity
 
int m_iNumberOfActivations
 

Protected Member Functions

void OnDeactivate ()
 

Protected Attributes

ref array< string > m_aLines
 
SCR_ScenarioInfoUI m_ScenarioInfoComponent
 
Widget m_wRoot
 

Constructor & Destructor Documentation

◆ ~SCR_ScenarioFrameworkActionShowWidget()

void SCR_ScenarioFrameworkActionShowWidget.~SCR_ScenarioFrameworkActionShowWidget ( )

Member Function Documentation

◆ HideAnimationEnded()

void SCR_ScenarioFrameworkActionShowWidget.HideAnimationEnded ( )

◆ OnActivate()

override void SCR_ScenarioFrameworkActionShowWidget.OnActivate ( IEntity object)
Parameters
[in]object

Implements SCR_ScenarioFrameworkActionBase.

◆ OnDeactivate()

void SCR_ScenarioFrameworkActionShowWidget.OnDeactivate ( )
protected

◆ ShowAnimationEnded()

void SCR_ScenarioFrameworkActionShowWidget.ShowAnimationEnded ( )

Member Data Documentation

◆ m_aLines

ref array<string> SCR_ScenarioFrameworkActionShowWidget.m_aLines
protected

◆ m_iHideTimeDelay

int SCR_ScenarioFrameworkActionShowWidget.m_iHideTimeDelay

◆ m_ScenarioInfoComponent

SCR_ScenarioInfoUI SCR_ScenarioFrameworkActionShowWidget.m_ScenarioInfoComponent
protected

◆ m_sLayout

ResourceName SCR_ScenarioFrameworkActionShowWidget.m_sLayout

◆ m_wRoot

Widget SCR_ScenarioFrameworkActionShowWidget.m_wRoot
protected

The documentation for this interface was generated from the following file: