Arma Reforger Script API
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Public Attributes | List of all members
SCR_ScriptedCharacterInputContext Interface Reference

Public Attributes

int m_iLoiteringType = -1
 
bool m_iLoiteringShouldHolsterWeapon = false
 
bool m_bLoiteringShouldAlignCharacter = false
 
bool m_bLoiteringRootMotion = false
 
bool m_bLoiteringDisablePlayerInput = false
 
vector m_mLoiteringPosition [4] = { vector.Zero, vector.Zero, vector.Zero, vector.Zero }
 
ref SCR_LoiterCustomAnimData m_CustomAnimData
 

Member Data Documentation

◆ m_bLoiteringDisablePlayerInput

bool SCR_ScriptedCharacterInputContext.m_bLoiteringDisablePlayerInput = false

◆ m_bLoiteringRootMotion

bool SCR_ScriptedCharacterInputContext.m_bLoiteringRootMotion = false

◆ m_bLoiteringShouldAlignCharacter

bool SCR_ScriptedCharacterInputContext.m_bLoiteringShouldAlignCharacter = false

◆ m_CustomAnimData

ref SCR_LoiterCustomAnimData SCR_ScriptedCharacterInputContext.m_CustomAnimData

◆ m_iLoiteringShouldHolsterWeapon

bool SCR_ScriptedCharacterInputContext.m_iLoiteringShouldHolsterWeapon = false

◆ m_iLoiteringType

int SCR_ScriptedCharacterInputContext.m_iLoiteringType = -1

◆ m_mLoiteringPosition

vector SCR_ScriptedCharacterInputContext.m_mLoiteringPosition[4] = { vector.Zero, vector.Zero, vector.Zero, vector.Zero }

The documentation for this interface was generated from the following file: