◆ m_bLoiteringDisablePlayerInput
| bool SCR_ScriptedCharacterInputContext.m_bLoiteringDisablePlayerInput = false |
◆ m_bLoiteringRootMotion
| bool SCR_ScriptedCharacterInputContext.m_bLoiteringRootMotion = false |
◆ m_bLoiteringShouldAlignCharacter
| bool SCR_ScriptedCharacterInputContext.m_bLoiteringShouldAlignCharacter = false |
◆ m_CustomAnimData
◆ m_iLoiteringShouldHolsterWeapon
| bool SCR_ScriptedCharacterInputContext.m_iLoiteringShouldHolsterWeapon = false |
◆ m_iLoiteringType
| int SCR_ScriptedCharacterInputContext.m_iLoiteringType = -1 |
◆ m_mLoiteringPosition
| vector SCR_ScriptedCharacterInputContext.m_mLoiteringPosition[4] = { vector.Zero, vector.Zero, vector.Zero, vector.Zero } |
The documentation for this interface was generated from the following file:
- Game/Character/SCR_ScriptedCharacterInputContext.c