◆ GetSmartActionEntity()
void SCR_SmartActionWaypoint.GetSmartActionEntity |
( |
out IEntity |
smartActionEntity, |
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out string |
smartActionTag |
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) |
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◆ SetSmartActionEntity()
void SCR_SmartActionWaypoint.SetSmartActionEntity |
( |
IEntity |
entityWithSmartAction, |
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string |
smartActionTag |
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) |
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◆ m_SmartActionEntity
IEntity SCR_SmartActionWaypoint.m_SmartActionEntity |
◆ m_sSmartActionTag
string SCR_SmartActionWaypoint.m_sSmartActionTag |
◆ m_sStaticEntityName
string SCR_SmartActionWaypoint.m_sStaticEntityName |
The documentation for this interface was generated from the following file:
- Game/AI/Behavior/SCR_SmartActionWaypoint.c