Arma Reforger Script API
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SCR_TerrainSoundGroup Interface Reference
Inheritance diagram for SCR_TerrainSoundGroup:
SCR_PositionSoundGroup SCR_SoundGroup

Public Member Functions

override void GetSoundTypeAndPosition (SCR_RandomPositionalSounds randomPositionaSounds, vector cameraPosition, float spawnDistance, out int soundType, out vector position)
 
- Public Member Functions inherited from SCR_PositionSoundGroup
vector GenerateRandomPositionLocal (float spawnDistance)
 

Additional Inherited Members

- Public Attributes inherited from SCR_SoundGroup
string m_sSoundEvent
 
ref array< ref SCR_SoundTypem_aSoundType
 
- Protected Member Functions inherited from SCR_SoundGroup
float GetWaterSurfaceY (ChimeraWorld world, vector worldPos, out EWaterSurfaceType waterSurfaceType, out float lakeArea)
 
- Protected Attributes inherited from SCR_PositionSoundGroup
int m_iAngleOffset
 
- Static Protected Attributes inherited from SCR_PositionSoundGroup
const int LAKE_AREA_LIMIT = 100000
 

Member Function Documentation

◆ GetSoundTypeAndPosition()

override void SCR_TerrainSoundGroup.GetSoundTypeAndPosition ( SCR_RandomPositionalSounds randomPositionaSounds,
vector cameraPosition,
float spawnDistance,
out int soundType,
out vector position )
Parameters
[in]randomPositionaSounds
[in]cameraPosition
[in]spawnDistance
[out]soundType
[out]position

Implements SCR_SoundGroup.


The documentation for this interface was generated from the following file: