◆ GetAssignmentToggle()
| bool SCR_TaskAssignGroupListEntryUIComponent.GetAssignmentToggle |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_TaskAssignGroupListEntryUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ HandlerDeattached()
| override void SCR_TaskAssignGroupListEntryUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ InitEntry()
| void SCR_TaskAssignGroupListEntryUIComponent.InitEntry |
( |
notnull SCR_AIGroup | group | ) |
|
◆ IsAssignmentChangedByPlayer()
| bool SCR_TaskAssignGroupListEntryUIComponent.IsAssignmentChangedByPlayer |
( |
| ) |
|
- Returns
- true if player changed assignment settings
◆ LoadGroupFlag()
| void SCR_TaskAssignGroupListEntryUIComponent.LoadGroupFlag |
( |
notnull SCR_AIGroup | aiGroup | ) |
|
|
protected |
◆ OnAssignCheckerToggled()
◆ SetAssignmentChangedByPlayer()
| void SCR_TaskAssignGroupListEntryUIComponent.SetAssignmentChangedByPlayer |
( |
bool | isChanged | ) |
|
◆ SetAssignmentToggle()
| void SCR_TaskAssignGroupListEntryUIComponent.SetAssignmentToggle |
( |
bool | assigned | ) |
|
◆ SetFlagButtonFromImageSet()
| void SCR_TaskAssignGroupListEntryUIComponent.SetFlagButtonFromImageSet |
( |
string | name | ) |
|
|
protected |
Sets flag visuals.
- Parameters
-
| [in] | name | of flag in imageset |
◆ SetFocus()
| void SCR_TaskAssignGroupListEntryUIComponent.SetFocus |
( |
| ) |
|
◆ UpdateEntry()
| void SCR_TaskAssignGroupListEntryUIComponent.UpdateEntry |
( |
| ) |
|
◆ UpdateTaskIcon()
| void SCR_TaskAssignGroupListEntryUIComponent.UpdateTaskIcon |
( |
SCR_Task | task | ) |
|
Update task icon.
- Parameters
-
◆ GROUP_ROLE_FORMAT
| const string SCR_TaskAssignGroupListEntryUIComponent.GROUP_ROLE_FORMAT = "(%1)" |
|
staticprotected |
◆ m_bIsAssignmentChangedByPlayer
| bool SCR_TaskAssignGroupListEntryUIComponent.m_bIsAssignmentChangedByPlayer |
|
protected |
◆ m_ButtonComponent
◆ m_Group
| SCR_AIGroup SCR_TaskAssignGroupListEntryUIComponent.m_Group |
|
protected |
◆ m_iGroupID
| int SCR_TaskAssignGroupListEntryUIComponent.m_iGroupID |
|
protected |
◆ m_Widgets
The documentation for this interface was generated from the following file:
- Game/UI/Tasks/SCR_TaskAssignGroupListEntryUIComponent.c