◆ CanShow()
| bool SCR_TaskAssignGroupListUIComponent.CanShow |
( |
| ) |
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◆ ClearList()
| void SCR_TaskAssignGroupListUIComponent.ClearList |
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| ) |
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protected |
◆ CloseList()
| void SCR_TaskAssignGroupListUIComponent.CloseList |
( |
| ) |
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◆ CreateEntry()
◆ GetOnListClosed()
| ScriptInvokerVoid SCR_TaskAssignGroupListUIComponent.GetOnListClosed |
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| ) |
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◆ GetOnListOpened()
| ScriptInvokerVoid SCR_TaskAssignGroupListUIComponent.GetOnListOpened |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_TaskAssignGroupListUIComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_TaskAssignGroupListUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ IsListOpened()
| bool SCR_TaskAssignGroupListUIComponent.IsListOpened |
( |
| ) |
|
- Returns
- true if list is opened
◆ OnCloseAssignGroupListButtonActivated()
| void SCR_TaskAssignGroupListUIComponent.OnCloseAssignGroupListButtonActivated |
( |
SCR_InputButtonComponent | button, |
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string | action ) |
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protected |
◆ OnConfirmGroupAssignmentButtonActivated()
| void SCR_TaskAssignGroupListUIComponent.OnConfirmGroupAssignmentButtonActivated |
( |
SCR_InputButtonComponent | button, |
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string | action ) |
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protected |
◆ OnGroupPlayerAdded()
| void SCR_TaskAssignGroupListUIComponent.OnGroupPlayerAdded |
( |
SCR_AIGroup | group, |
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int | playerID ) |
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protected |
◆ OnGroupPlayerRemoved()
| void SCR_TaskAssignGroupListUIComponent.OnGroupPlayerRemoved |
( |
SCR_AIGroup | group, |
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int | playerID ) |
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protected |
◆ OnGroupRoleChanged()
| void SCR_TaskAssignGroupListUIComponent.OnGroupRoleChanged |
( |
int | groupId, |
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SCR_EGroupRole | groupRole ) |
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protected |
◆ OnPlayableGroupCreated()
| void SCR_TaskAssignGroupListUIComponent.OnPlayableGroupCreated |
( |
SCR_AIGroup | group | ) |
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protected |
◆ OnPlayableGroupRemoved()
| void SCR_TaskAssignGroupListUIComponent.OnPlayableGroupRemoved |
( |
SCR_AIGroup | group | ) |
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protected |
◆ OnTaskAssigneeAdded()
| void SCR_TaskAssignGroupListUIComponent.OnTaskAssigneeAdded |
( |
SCR_Task | task, |
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SCR_TaskExecutor | executor, |
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int | requesterID ) |
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protected |
◆ OnTaskAssigneeRemoved()
| void SCR_TaskAssignGroupListUIComponent.OnTaskAssigneeRemoved |
( |
SCR_Task | task, |
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SCR_TaskExecutor | executor, |
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int | requesterID ) |
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protected |
◆ OnTaskSelected()
| void SCR_TaskAssignGroupListUIComponent.OnTaskSelected |
( |
SCR_Task | selectedTask | ) |
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protected |
◆ OpenList()
| void SCR_TaskAssignGroupListUIComponent.OpenList |
( |
| ) |
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◆ RefreshEntryList()
| void SCR_TaskAssignGroupListUIComponent.RefreshEntryList |
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| ) |
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◆ RegisterEvents()
| void SCR_TaskAssignGroupListUIComponent.RegisterEvents |
( |
| ) |
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protected |
◆ TryRemoveGroupFromList()
| bool SCR_TaskAssignGroupListUIComponent.TryRemoveGroupFromList |
( |
notnull SCR_AIGroup | group | ) |
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protected |
◆ UpdateConfirmAssignmentButton()
| void SCR_TaskAssignGroupListUIComponent.UpdateConfirmAssignmentButton |
( |
| ) |
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protected |
◆ m_bIsListOpened
| bool SCR_TaskAssignGroupListUIComponent.m_bIsListOpened |
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protected |
◆ m_GroupsManager
◆ m_GroupTaskManager
◆ m_mEntries
◆ m_OnListClosed
| ref ScriptInvokerVoid SCR_TaskAssignGroupListUIComponent.m_OnListClosed |
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protected |
◆ m_OnListOpened
| ref ScriptInvokerVoid SCR_TaskAssignGroupListUIComponent.m_OnListOpened |
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protected |
◆ m_sTaskAssignSquadEntryLayout
| ResourceName SCR_TaskAssignGroupListUIComponent.m_sTaskAssignSquadEntryLayout |
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protected |
◆ m_Task
| SCR_Task SCR_TaskAssignGroupListUIComponent.m_Task |
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protected |
◆ m_TaskManagerUI
◆ m_TaskSystem
◆ m_Widgets
The documentation for this interface was generated from the following file:
- Game/UI/Tasks/SCR_TaskAssignGroupListUIComponent.c