◆ ExecuteEffect()
◆ GetSpawnTransform()
      
        
          | void SCR_TimedDebris.GetSpawnTransform  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          out vector |           outMat[4],  | 
        
        
           | 
           | 
          bool |           localCoords = false ) | 
        
      
 
Calculates the spawn tranformation matrix for the object. 
 
 
◆ m_eMaterialSoundType
      
        
          | SCR_EMaterialSoundTypeDebris SCR_TimedDebris.m_eMaterialSoundType | 
        
      
 
 
◆ m_fDamageToImpulse
      
        
          | float SCR_TimedDebris.m_fDamageToImpulse | 
        
      
 
 
◆ m_fDistanceMax
      
        
          | float SCR_TimedDebris.m_fDistanceMax | 
        
      
 
 
◆ m_fLifetimeMax
      
        
          | float SCR_TimedDebris.m_fLifetimeMax | 
        
      
 
 
◆ m_fLifetimeMin
      
        
          | float SCR_TimedDebris.m_fLifetimeMin | 
        
      
 
 
◆ m_fMass
      
        
          | float SCR_TimedDebris.m_fMass | 
        
      
 
 
◆ m_fMaxDamageToSpeedMultiplier
      
        
          | float SCR_TimedDebris.m_fMaxDamageToSpeedMultiplier | 
        
      
 
 
◆ m_fPriority
      
        
          | int SCR_TimedDebris.m_fPriority | 
        
      
 
 
◆ m_fRandomVelocityAngular
      
        
          | float SCR_TimedDebris.m_fRandomVelocityAngular | 
        
      
 
 
◆ m_fRandomVelocityLinear
      
        
          | float SCR_TimedDebris.m_fRandomVelocityLinear | 
        
      
 
 
◆ m_ModelPrefabs
      
        
          | ref array<ResourceName> SCR_TimedDebris.m_ModelPrefabs | 
        
      
 
 
◆ m_vOffsetPosition
  
  
      
        
          | vector SCR_TimedDebris.m_vOffsetPosition | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_vOffsetRotation
  
  
      
        
          | vector SCR_TimedDebris.m_vOffsetRotation | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_DestructibleBuildingComponent.c