Arma Reforger Script API
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Public Member Functions | |
void | SnapToTerrain (inout vector origin, IEntity owner) |
Snaps the origin to terrain. | |
void | ExecuteEffect (IEntity owner, SCR_HitInfo hitInfo, inout notnull SCR_BuildingDestructionData data) |
To be overridden by inherited classes. | |
Public Attributes | |
float | m_fSpawnTime |
bool | m_bSnapToTerrain |
bool | m_bAttachToParent |
bool | m_bPersistent |
void SCR_TimedEffect.ExecuteEffect | ( | IEntity | owner, |
SCR_HitInfo | hitInfo, | ||
inout notnull SCR_BuildingDestructionData | data ) |
To be overridden by inherited classes.
Implemented in SCR_TimedDebris, SCR_TimedParticle, SCR_TimedPrefab, and SCR_TimedSound.
void SCR_TimedEffect.SnapToTerrain | ( | inout vector | origin, |
IEntity | owner ) |
Snaps the origin to terrain.
bool SCR_TimedEffect.m_bAttachToParent |
bool SCR_TimedEffect.m_bPersistent |
bool SCR_TimedEffect.m_bSnapToTerrain |
float SCR_TimedEffect.m_fSpawnTime |