Arma Reforger Script API
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SCR_TimedEffect Interface Reference
Inheritance diagram for SCR_TimedEffect:
SCR_TimedDebris SCR_TimedParticle SCR_TimedPrefab SCR_TimedSound

Public Member Functions

void SnapToTerrain (inout vector origin, IEntity owner)
 Snaps the origin to terrain.
 
void ExecuteEffect (IEntity owner, SCR_HitInfo hitInfo, inout notnull SCR_BuildingDestructionData data)
 To be overridden by inherited classes.
 

Public Attributes

float m_fSpawnTime
 
bool m_bSnapToTerrain
 
bool m_bAttachToParent
 
bool m_bPersistent
 

Member Function Documentation

◆ ExecuteEffect()

void SCR_TimedEffect.ExecuteEffect ( IEntity owner,
SCR_HitInfo hitInfo,
inout notnull SCR_BuildingDestructionData data )

To be overridden by inherited classes.

Implemented in SCR_TimedDebris, SCR_TimedParticle, SCR_TimedPrefab, and SCR_TimedSound.

◆ SnapToTerrain()

void SCR_TimedEffect.SnapToTerrain ( inout vector origin,
IEntity owner )

Snaps the origin to terrain.

Member Data Documentation

◆ m_bAttachToParent

bool SCR_TimedEffect.m_bAttachToParent

◆ m_bPersistent

bool SCR_TimedEffect.m_bPersistent

◆ m_bSnapToTerrain

bool SCR_TimedEffect.m_bSnapToTerrain

◆ m_fSpawnTime

float SCR_TimedEffect.m_fSpawnTime

The documentation for this interface was generated from the following file: