Arma Reforger Script API
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SCR_TutorialLogic_VehicleMaintenance Interface Reference
Inheritance diagram for SCR_TutorialLogic_VehicleMaintenance:
SCR_BaseTutorialCourseLogic

Public Member Functions

override void OnCourseStart ()
 Called from SCR_TutorialGamemodeComponent on Start of respective course.
 
override void OnCourseEnd ()
 Called from SCR_TutorialGamemodeComponent on End of respective course.
 
void MoveIntoStorage (string entityName)
 
void PrepareSupplies ()
 
void DamageVehicle ()
 
void OnInputChanged (bool gamepad)
 

Protected Member Functions

void IsVehicleDrowned ()
 

Protected Attributes

VehicleControllerComponent vehicleController
 

Member Function Documentation

◆ DamageVehicle()

void SCR_TutorialLogic_VehicleMaintenance.DamageVehicle ( )

◆ IsVehicleDrowned()

void SCR_TutorialLogic_VehicleMaintenance.IsVehicleDrowned ( )
protected

◆ MoveIntoStorage()

void SCR_TutorialLogic_VehicleMaintenance.MoveIntoStorage ( string entityName)

◆ OnCourseEnd()

override void SCR_TutorialLogic_VehicleMaintenance.OnCourseEnd ( )

Called from SCR_TutorialGamemodeComponent on End of respective course.

Implements SCR_BaseTutorialCourseLogic.

◆ OnCourseStart()

override void SCR_TutorialLogic_VehicleMaintenance.OnCourseStart ( )

Called from SCR_TutorialGamemodeComponent on Start of respective course.

Implements SCR_BaseTutorialCourseLogic.

◆ OnInputChanged()

void SCR_TutorialLogic_VehicleMaintenance.OnInputChanged ( bool gamepad)

◆ PrepareSupplies()

void SCR_TutorialLogic_VehicleMaintenance.PrepareSupplies ( )

Member Data Documentation

◆ vehicleController

VehicleControllerComponent SCR_TutorialLogic_VehicleMaintenance.vehicleController
protected

The documentation for this interface was generated from the following file: