◆ DamageVehicle()
void SCR_TutorialLogic_VehicleMaintenance.DamageVehicle |
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◆ IsVehicleDrowned()
void SCR_TutorialLogic_VehicleMaintenance.IsVehicleDrowned |
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protected |
◆ MoveIntoStorage()
void SCR_TutorialLogic_VehicleMaintenance.MoveIntoStorage |
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string |
entityName | ) |
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◆ OnCourseEnd()
override void SCR_TutorialLogic_VehicleMaintenance.OnCourseEnd |
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◆ OnCourseStart()
override void SCR_TutorialLogic_VehicleMaintenance.OnCourseStart |
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◆ OnInputChanged()
void SCR_TutorialLogic_VehicleMaintenance.OnInputChanged |
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bool |
gamepad | ) |
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◆ PrepareSupplies()
void SCR_TutorialLogic_VehicleMaintenance.PrepareSupplies |
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◆ vehicleController
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/VehicleMaintenance/SCR_TutorialLogic_VehicleMaintenence.c