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Arma Reforger Script API
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Class responsible for base game vehicle. More...
Public Member Functions | |
| ScriptInvokerVoid | GetOnEngineStart () |
| Invoker for the Engine Started event. | |
| ScriptInvokerVoid | GetOnEngineStop () |
| Invoker for the Engine Stopped event. | |
| SCR_VehicleDamageManagerComponent | GetDamageManager () |
| bool | IsStarterFunctional () |
| Return if engine starter is functional. | |
| override void | OnEngineStartBegin () |
| Gets called when the engine start routine begins (animation event). | |
| override void | OnEngineStartProgress () |
| Get called while engine starter is active. | |
| override void | OnEngineStartInterrupt () |
| Gets called when the engine start routine was interrupted. | |
| override void | OnEngineStartSuccess () |
| Gets called when the engine start routine has successfully completed. | |
| override void | OnEngineStartFail (EVehicleEngineStartFailedReason reason) |
| Gets called when the engine start routine has failed. | |
| override bool | OnBeforeEngineStart () |
| Is called every time the controller wants to start the engine. | |
| override void | OnEngineStart () |
| Is called every time the engine starts. | |
| override void | OnEngineStop () |
| Is called every time the engine stops. | |
| override bool | ValidateCanMove () |
Public Member Functions inherited from BaseVehicleControllerComponent | |
| proto external void | Shutdown () |
| proto external bool | CanSwitchSeat () |
| proto external VehicleBaseSimulation | GetBaseSimulation () |
| Returns the base of simulation component associated with this controller. | |
| proto external FuelManagerComponent | GetFuelManager () |
| Returns the fuel manager associated with this controller. | |
| proto external BaseLightManagerComponent | GetLightManager () |
| Returns the light manager associated with this controller. | |
| proto external PilotCompartmentSlot | GetPilotCompartmentSlot () |
| Returns the pilot compartment slot associated with this controller. | |
| proto external void | SetPilotCompartmentSlot (PilotCompartmentSlot pilot) |
| Set the given compartment as the current pilot. | |
| proto external SignalsManagerComponent | GetSignalsManager () |
| Returns the signals manager associated with this controller. | |
| proto external BaseWeaponManagerComponent | GetWeaponManager () |
| Returns the weapon manager associated with this controller. | |
| proto external void | CancelStart () |
| proto external void | TryStartEngine () |
| Try to start the engine with the chance of getting the engine not started based on engine startup chance. | |
| proto external bool | StartEngine () |
| Issue a start engine input request. | |
| proto external void | ForceStartEngine (ForceStartEngineParams params=null) |
| Forcibly starts the engine without any delay, only meant for cinematics, not to be used in any game logic! | |
| proto external void | ForceStopEngine () |
| Forcibly stops the engine without any delay, only meant for cinematics, not to be used in any game logic! | |
| proto external void | StopEngine (bool playDriverAnimation=true) |
| Stop the engine. | |
| proto external bool | IsEngineOn () |
| proto external float | GetEngineStartupChance () |
| Returns the engine startup chance in <0, 100>. | |
| proto external void | SetEngineStartupChance (float chance) |
| Set the engine startup chance. | |
| proto external bool | GetEngineDrowned () |
| Returns true if the engine is drowned. | |
| proto external void | SetEngineDrowned (bool drowned) |
| Set the engine drowned. | |
| proto external bool | ArePilotControlsLocked () |
| proto external void | LockPilotControls (bool bIsLocked) |
Public Member Functions inherited from BaseControllerComponent | |
| proto external IEntity | GetOwner () |
| Returns the entity owner of the component. | |
| proto external bool | CanMove () |
| Returns state of movement capacity. | |
| proto external void | SetCanMove (bool canMove) |
| Changes state of movement capacity. Internally verifies if all necessary conditions are met. | |
Public Member Functions inherited from GameComponent | |
| bool | OnTicksOnRemoteProxy () |
Protected Member Functions | |
| void | OnDestroyed (IEntity ent) |
| void | OnCompartmentEntered (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
| void | OnCompartmentLeft (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
| override void | OnPostInit (IEntity owner) |
| override void | OnDelete (IEntity owner) |
Protected Attributes | |
| ref ScriptInvokerVoid | m_OnEngineStart |
| ref ScriptInvokerVoid | m_OnEngineStop |
| int | m_iOccupants |
| SCR_VehicleDamageManagerComponent | m_DamageManager |
| needed to check if engine start is even possible | |
| SCR_PowerComponent | m_PowerComponent |
| bool | m_bIsStarting |
| AudioHandle | m_iEngineStarterHandle = AudioHandle.Invalid |
| AudioHandle | m_iEngineStartHandle = AudioHandle.Invalid |
| AudioHandle | m_iEngineStopHandle = AudioHandle.Invalid |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseVehicleControllerComponent | |
| static proto EVehicleDrivingAssistanceMode | GetDrivingAssistanceMode () |
| Returns the global driving assistance mode. | |
| static proto void | SetDrivingAssistanceMode (EVehicleDrivingAssistanceMode mode) |
| Sets the global driving assistance mode. | |
Class responsible for base game vehicle.
| SCR_VehicleDamageManagerComponent VehicleControllerComponent.GetDamageManager | ( | ) |
| ScriptInvokerVoid VehicleControllerComponent.GetOnEngineStart | ( | ) |
Invoker for the Engine Started event.
| ScriptInvokerVoid VehicleControllerComponent.GetOnEngineStop | ( | ) |
Invoker for the Engine Stopped event.
| bool VehicleControllerComponent.IsStarterFunctional | ( | ) |
Return if engine starter is functional.
| override bool VehicleControllerComponent.OnBeforeEngineStart | ( | ) |
Is called every time the controller wants to start the engine.
Implements BaseVehicleControllerComponent.
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Implements BaseVehicleControllerComponent.
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| override void VehicleControllerComponent.OnEngineStart | ( | ) |
Is called every time the engine starts.
Implements BaseVehicleControllerComponent.
| override void VehicleControllerComponent.OnEngineStartBegin | ( | ) |
Gets called when the engine start routine begins (animation event).
Implements BaseVehicleControllerComponent.
| override void VehicleControllerComponent.OnEngineStartFail | ( | EVehicleEngineStartFailedReason | reason | ) |
Gets called when the engine start routine has failed.
Implements BaseVehicleControllerComponent.
| override void VehicleControllerComponent.OnEngineStartInterrupt | ( | ) |
Gets called when the engine start routine was interrupted.
Implements BaseVehicleControllerComponent.
| override void VehicleControllerComponent.OnEngineStartProgress | ( | ) |
Get called while engine starter is active.
Implements BaseVehicleControllerComponent.
| override void VehicleControllerComponent.OnEngineStartSuccess | ( | ) |
Gets called when the engine start routine has successfully completed.
Implements BaseVehicleControllerComponent.
| override void VehicleControllerComponent.OnEngineStop | ( | ) |
Is called every time the engine stops.
Implements BaseVehicleControllerComponent.
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Implements BaseVehicleControllerComponent.
| override bool VehicleControllerComponent.ValidateCanMove | ( | ) |
Implements BaseControllerComponent.
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needed to check if engine start is even possible
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