Arma Reforger Script API
|
Class responsible for base game vehicle. More...
Public Member Functions | |
ScriptInvokerVoid | GetOnEngineStart () |
Invoker for the Engine Started event. | |
ScriptInvokerVoid | GetOnEngineStop () |
Invoker for the Engine Stopped event. | |
SCR_VehicleDamageManagerComponent | GetDamageManager () |
bool | IsStarterFunctional () |
Return if engine starter is functional. | |
override void | OnEngineStartBegin () |
Gets called when the engine start routine begins (animation event). | |
override void | OnEngineStartProgress () |
Get called while engine starter is active. | |
override void | OnEngineStartInterrupt () |
Gets called when the engine start routine was interrupted. | |
override void | OnEngineStartSuccess () |
Gets called when the engine start routine has successfully completed. | |
override void | OnEngineStartFail (EVehicleEngineStartFailedReason reason) |
Gets called when the engine start routine has failed. | |
override bool | OnBeforeEngineStart () |
Is called every time the controller wants to start the engine. | |
override void | OnEngineStart () |
Is called every time the engine starts. | |
override void | OnEngineStop () |
Is called every time the engine stops. | |
override bool | ValidateCanMove () |
Public Member Functions inherited from BaseVehicleControllerComponent | |
proto external void | Shutdown () |
proto external bool | CanSwitchSeat () |
proto external VehicleBaseSimulation | GetBaseSimulation () |
Returns the base of simulation component associated with this controller. | |
proto external FuelManagerComponent | GetFuelManager () |
Returns the fuel manager associated with this controller. | |
proto external BaseLightManagerComponent | GetLightManager () |
Returns the light manager associated with this controller. | |
proto external PilotCompartmentSlot | GetPilotCompartmentSlot () |
Returns the pilot compartment slot associated with this controller. | |
proto external void | SetPilotCompartmentSlot (PilotCompartmentSlot pilot) |
Set the given compartment as the current pilot. | |
proto external SignalsManagerComponent | GetSignalsManager () |
Returns the signals manager associated with this controller. | |
proto external BaseWeaponManagerComponent | GetWeaponManager () |
Returns the weapon manager associated with this controller. | |
proto external void | CancelStart () |
proto external void | TryStartEngine () |
Try to start the engine with the chance of getting the engine not started based on engine startup chance. | |
proto external bool | StartEngine () |
Issue a start engine input request. | |
proto external void | ForceStartEngine () |
Forcibly starts the engine without any delay, only meant for cinematics, not to be used in any game logic! | |
proto external void | ForceStopEngine () |
Forcibly stops the engine without any delay, only meant for cinematics, not to be used in any game logic! | |
proto external void | StopEngine (bool playDriverAnimation=true) |
Stop the engine. | |
proto external bool | IsEngineOn () |
proto external float | GetEngineStartupChance () |
Returns the engine startup chance in <0, 100>. | |
proto external void | SetEngineStartupChance (float chance) |
Set the engine startup chance. | |
proto external bool | GetEngineDrowned () |
Returns true if the engine is drowned. | |
proto external void | SetEngineDrowned (bool drowned) |
Set the engine drowned. | |
proto external bool | ArePilotControlsLocked () |
proto external void | LockPilotControls (bool bIsLocked) |
void | OnEngineStartBegin () |
Gets called when the engine start routine begins (animation event - NOT IMPLEMENTED IN BASE VEHICLE). | |
void | OnEngineStartProgress () |
Get called while engine starter is active (animation event - NOT IMPLEMENTED IN BASE VEHICLE). | |
void | OnEngineStartInterrupt () |
Gets called when the engine start routine was interrupted. | |
void | OnEngineStartSuccess () |
Gets called when the engine start routine has successfully completed. | |
void | OnEngineStartFail (EVehicleEngineStartFailedReason reason) |
Gets called when the engine start routine has failed. | |
bool | OnBeforeEngineStart () |
Is called every time the controller wants to start the engine. | |
void | OnEngineStart () |
Is called every time the engine starts. | |
void | OnEngineStop () |
Is called every time the engine stops. | |
void | OnPostInit (IEntity owner) |
void | OnDelete (IEntity owner) |
Public Member Functions inherited from BaseControllerComponent | |
proto external IEntity | GetOwner () |
Returns the entity owner of the component. | |
proto external bool | CanMove () |
Returns state of movement capacity. | |
proto external void | SetCanMove (bool canMove) |
Changes state of movement capacity. Internally verifies if all necessary conditions are met. | |
bool | ValidateCanMove () |
Public Member Functions inherited from GameComponent | |
bool | OnTicksOnRemoteProxy () |
Protected Member Functions | |
void | OnDestroyed (IEntity ent) |
void | OnCompartmentEntered (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
void | OnCompartmentLeft (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
override void | OnPostInit (IEntity owner) |
override void | OnDelete (IEntity owner) |
Protected Attributes | |
ref ScriptInvokerVoid | m_OnEngineStart |
ref ScriptInvokerVoid | m_OnEngineStop |
int | m_iOccupants |
SCR_VehicleDamageManagerComponent | m_DamageManager |
needed to check if engine start is even possible | |
SCR_PowerComponent | m_PowerComponent |
bool | m_bIsStarting |
AudioHandle | m_iEngineStarterHandle = AudioHandle.Invalid |
AudioHandle | m_iEngineStartHandle = AudioHandle.Invalid |
AudioHandle | m_iEngineStopHandle = AudioHandle.Invalid |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseVehicleControllerComponent | |
static proto EVehicleDrivingAssistanceMode | GetDrivingAssistanceMode () |
Returns the global driving assistance mode. | |
static proto void | SetDrivingAssistanceMode (EVehicleDrivingAssistanceMode mode) |
Sets the global driving assistance mode. | |
Class responsible for base game vehicle.
SCR_VehicleDamageManagerComponent VehicleControllerComponent.GetDamageManager | ( | ) |
ScriptInvokerVoid VehicleControllerComponent.GetOnEngineStart | ( | ) |
Invoker for the Engine Started event.
ScriptInvokerVoid VehicleControllerComponent.GetOnEngineStop | ( | ) |
Invoker for the Engine Stopped event.
bool VehicleControllerComponent.IsStarterFunctional | ( | ) |
Return if engine starter is functional.
override bool VehicleControllerComponent.OnBeforeEngineStart | ( | ) |
Is called every time the controller wants to start the engine.
Implements BaseVehicleControllerComponent.
|
protected |
Implemented in SCR_CarControllerComponent, SCR_CarControllerComponent_B, and SCR_HelicopterControllerComponent.
|
protected |
Implemented in SCR_CarControllerComponent, SCR_CarControllerComponent_B, and SCR_HelicopterControllerComponent.
|
protected |
Implements BaseVehicleControllerComponent.
|
protected |
override void VehicleControllerComponent.OnEngineStart | ( | ) |
Is called every time the engine starts.
Implements BaseVehicleControllerComponent.
override void VehicleControllerComponent.OnEngineStartBegin | ( | ) |
Gets called when the engine start routine begins (animation event).
Implements BaseVehicleControllerComponent.
override void VehicleControllerComponent.OnEngineStartFail | ( | EVehicleEngineStartFailedReason | reason | ) |
Gets called when the engine start routine has failed.
Implements BaseVehicleControllerComponent.
override void VehicleControllerComponent.OnEngineStartInterrupt | ( | ) |
Gets called when the engine start routine was interrupted.
Implements BaseVehicleControllerComponent.
override void VehicleControllerComponent.OnEngineStartProgress | ( | ) |
Get called while engine starter is active.
Implements BaseVehicleControllerComponent.
override void VehicleControllerComponent.OnEngineStartSuccess | ( | ) |
Gets called when the engine start routine has successfully completed.
Implements BaseVehicleControllerComponent.
override void VehicleControllerComponent.OnEngineStop | ( | ) |
Is called every time the engine stops.
Implements BaseVehicleControllerComponent.
|
protected |
Implements BaseVehicleControllerComponent.
override bool VehicleControllerComponent.ValidateCanMove | ( | ) |
Implements BaseControllerComponent.
|
protected |
|
protected |
needed to check if engine start is even possible
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |