|
override void | Setup () |
|
void | OnPreviewCreated (SCR_EditablePreviewEntity previewEntity) |
|
void | DelayedHighlight () |
|
override bool | GetIsFinished () |
|
void | CreateMarkerPath (string pathEntityName) |
|
SCR_MapMarkerBase | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
|
SCR_MapMarkerBase | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
|
SCR_MapMarkerBase | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
|
SCR_MapMarkerBase | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) |
|
void | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) |
|
void | DeleteMarker (SCR_MapMarkerBase marker) |
|
int | GetQuickslotIndexByPrefab (ResourceName prefabName) |
|
void | ShowHint (int index=0) |
|
void | OnVoiceoverEventFinishedBase (string eventName) |
|
void | OnVoiceoverEventFinished (string eventName) |
|
void | HintGamepad (bool isSilent=false) |
|
void | HintKeyboard (bool isSilent=false) |
|
void | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") |
|
void | OnStageFinished () |
|
bool | CheckWaypoints () |
|
int | GetSuppliesInInventory () |
|
◆ ~SCR_Tutorial_CombatEngineering_SelectPrefab_1()
void SCR_Tutorial_CombatEngineering_SelectPrefab_1.~SCR_Tutorial_CombatEngineering_SelectPrefab_1 |
( |
| ) |
|
◆ DelayedHighlight()
void SCR_Tutorial_CombatEngineering_SelectPrefab_1.DelayedHighlight |
( |
| ) |
|
|
protected |
◆ GetIsFinished()
override bool SCR_Tutorial_CombatEngineering_SelectPrefab_1.GetIsFinished |
( |
| ) |
|
|
protected |
◆ OnPreviewCreated()
◆ Setup()
override void SCR_Tutorial_CombatEngineering_SelectPrefab_1.Setup |
( |
| ) |
|
|
protected |
◆ m_bPreviewSelected
bool SCR_Tutorial_CombatEngineering_SelectPrefab_1.m_bPreviewSelected |
|
protected |
◆ m_sSpawnedEntityName
string SCR_Tutorial_CombatEngineering_SelectPrefab_1.m_sSpawnedEntityName = "BUILDING_VEHICLE" |
|
protected |
◆ m_wHighlight
Widget SCR_Tutorial_CombatEngineering_SelectPrefab_1.m_wHighlight |
|
protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/CombatEngineeringCourse/SCR_Tutorial_CombatEngineering_SelectPrefab_1.c