|
| override void | Setup () |
| |
| void | OnPreviewCreated (SCR_EditablePreviewEntity previewEntity) |
| |
| void | DelayedHighlight () |
| |
| override bool | GetIsFinished () |
| |
| void | CreateMarkerPath (string pathEntityName) |
| |
| SCR_MapMarkerBase | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
| |
| SCR_MapMarkerBase | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
| |
| SCR_MapMarkerBase | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
| |
| SCR_MapMarkerBase | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) |
| |
| void | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) |
| |
| void | DeleteMarker (SCR_MapMarkerBase marker) |
| |
| int | GetQuickslotIndexByPrefab (ResourceName prefabName) |
| |
| void | ShowHint (int index=0) |
| |
| void | OnVoiceoverEventFinishedBase (string eventName) |
| |
| void | OnVoiceoverEventFinished (string eventName) |
| |
| void | HintGamepad (bool isSilent=false) |
| |
| void | HintKeyboard (bool isSilent=false) |
| |
| void | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") |
| |
| void | OnStageFinished () |
| |
| bool | CheckWaypoints () |
| |
| int | GetSuppliesInInventory () |
| |
◆ ~SCR_Tutorial_CombatEngineering_SelectPrefab_1()
| void SCR_Tutorial_CombatEngineering_SelectPrefab_1.~SCR_Tutorial_CombatEngineering_SelectPrefab_1 |
( |
| ) |
|
◆ DelayedHighlight()
| void SCR_Tutorial_CombatEngineering_SelectPrefab_1.DelayedHighlight |
( |
| ) |
|
|
protected |
◆ GetIsFinished()
| override bool SCR_Tutorial_CombatEngineering_SelectPrefab_1.GetIsFinished |
( |
| ) |
|
|
protected |
◆ OnPreviewCreated()
◆ Setup()
| override void SCR_Tutorial_CombatEngineering_SelectPrefab_1.Setup |
( |
| ) |
|
|
protected |
◆ m_bPreviewSelected
| bool SCR_Tutorial_CombatEngineering_SelectPrefab_1.m_bPreviewSelected |
|
protected |
◆ m_sSpawnedEntityName
| string SCR_Tutorial_CombatEngineering_SelectPrefab_1.m_sSpawnedEntityName = "BUILDING_VEHICLE" |
|
protected |
◆ m_wHighlight
| Widget SCR_Tutorial_CombatEngineering_SelectPrefab_1.m_wHighlight |
|
protected |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/CombatEngineeringCourse/SCR_Tutorial_CombatEngineering_SelectPrefab_1.c