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override void | Setup () |
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void | OnInventoryOpen (bool open) |
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void | HighlightWeapon () |
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void | HighlightMagazine () |
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void | HighlightVicinity () |
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void | OnItemDrag () |
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bool | IsMagazineLoaded () |
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override bool | GetIsFinished () |
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override void | OnStageFinished () |
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void | CreateMarkerPath (string pathEntityName) |
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SCR_MapMarkerBase | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) |
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SCR_MapMarkerBase | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) |
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void | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) |
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void | DeleteMarker (SCR_MapMarkerBase marker) |
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int | GetQuickslotIndexByPrefab (ResourceName prefabName) |
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void | ShowHint (int index=0) |
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void | OnVoiceoverEventFinishedBase (string eventName) |
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void | OnVoiceoverEventFinished (string eventName) |
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void | HintGamepad (bool isSilent=false) |
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void | HintKeyboard (bool isSilent=false) |
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void | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") |
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bool | CheckWaypoints () |
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int | GetSuppliesInInventory () |
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◆ ~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD()
void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD |
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◆ GetIsFinished()
override bool SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.GetIsFinished |
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◆ HighlightMagazine()
void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightMagazine |
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◆ HighlightVicinity()
void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightVicinity |
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◆ HighlightWeapon()
void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightWeapon |
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◆ IsMagazineLoaded()
bool SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.IsMagazineLoaded |
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◆ OnInventoryOpen()
void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnInventoryOpen |
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bool | open | ) |
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◆ OnItemDrag()
void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnItemDrag |
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◆ OnStageFinished()
override void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnStageFinished |
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◆ Setup()
override void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.Setup |
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◆ m_InventoryMenu
◆ m_InventoryStorageManager
◆ m_Storage
◆ m_wHighlight
Widget SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.m_wHighlight |
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/ShootingRange/SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.c