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| override void  | Setup () | 
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| void  | OnInventoryOpen (bool open) | 
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| void  | HighlightWeapon () | 
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| void  | HighlightMagazine () | 
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| void  | HighlightVicinity () | 
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| void  | OnItemDrag () | 
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| bool  | IsMagazineLoaded () | 
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| override bool  | GetIsFinished () | 
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| override void  | OnStageFinished () | 
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| void  | CreateMarkerPath (string pathEntityName) | 
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| SCR_MapMarkerBase  | CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) | 
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| SCR_MapMarkerBase  | CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) | 
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| SCR_MapMarkerBase  | CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty) | 
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| SCR_MapMarkerBase  | CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty) | 
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| void  | RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity) | 
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| void  | DeleteMarker (SCR_MapMarkerBase marker) | 
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| int  | GetQuickslotIndexByPrefab (ResourceName prefabName) | 
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| void  | ShowHint (int index=0) | 
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| void  | OnVoiceoverEventFinishedBase (string eventName) | 
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| void  | OnVoiceoverEventFinished (string eventName) | 
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| void  | HintGamepad (bool isSilent=false) | 
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| void  | HintKeyboard (bool isSilent=false) | 
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| void  | DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="") | 
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| bool  | CheckWaypoints () | 
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| int  | GetSuppliesInInventory () | 
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◆ ~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD()
      
        
          | void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD  | 
          ( | 
           | ) | 
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◆ GetIsFinished()
  
  
      
        
          | override bool SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.GetIsFinished  | 
          ( | 
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◆ HighlightMagazine()
  
  
      
        
          | void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightMagazine  | 
          ( | 
           | ) | 
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◆ HighlightVicinity()
  
  
      
        
          | void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightVicinity  | 
          ( | 
           | ) | 
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◆ HighlightWeapon()
  
  
      
        
          | void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightWeapon  | 
          ( | 
           | ) | 
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protected   | 
  
 
 
◆ IsMagazineLoaded()
  
  
      
        
          | bool SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.IsMagazineLoaded  | 
          ( | 
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protected   | 
  
 
 
◆ OnInventoryOpen()
  
  
      
        
          | void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnInventoryOpen  | 
          ( | 
          bool |           open | ) | 
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◆ OnItemDrag()
  
  
      
        
          | void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnItemDrag  | 
          ( | 
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protected   | 
  
 
 
◆ OnStageFinished()
  
  
      
        
          | override void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnStageFinished  | 
          ( | 
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◆ Setup()
  
  
      
        
          | override void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.Setup  | 
          ( | 
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◆ m_InventoryMenu
◆ m_InventoryStorageManager
◆ m_Storage
◆ m_wHighlight
      
        
          | Widget SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.m_wHighlight | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/GameMode/Tutorial/Stages/ShootingRange/SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.c