Arma Reforger Script API
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SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD Interface Reference
Inheritance diagram for SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD:
SCR_BaseTutorialStage

Public Member Functions

void ~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD ()
 
- Public Member Functions inherited from SCR_BaseTutorialStage
SCR_TutorialStageInfo GetStageInfo ()
 
float GetDuration ()
 
void Reset ()
 
void OnInputDeviceChanged (bool switchedToKeyboard)
 
void UnregisterWaypoint (IEntity waypointEntity)
 
void UnregisterWaypoint (string waypointName)
 
SCR_Waypoint RegisterWaypoint (string entityName, string title=string.Empty, string icon="MISC")
 
SCR_Waypoint RegisterWaypoint (notnull IEntity entity, string title=string.Empty, string icon="MISC")
 
SCR_Waypoint GetWaypoint (int index=0)
 
void OnStructureBuilt (SCR_CampaignMilitaryBaseComponent base, IEntity structure)
 
bool IsBuildingModeOpen ()
 
override void EOnFrame (IEntity owner, float timeSlice)
 
void Init (SCR_TutorialStageInfo stageInfo)
 
void ~SCR_BaseTutorialStage ()
 
void PlayNarrativeCharacterStage (string characterName, int stage)
 
void SetPermanentNarrativeStage (string characterName, int stage)
 
void FinishStage ()
 

Public Attributes

UniversalInventoryStorageComponent m_Storage
 
SCR_InventoryStorageManagerComponent m_InventoryStorageManager
 
SCR_InventoryMenuUI m_InventoryMenu
 
Widget m_wHighlight
 

Protected Member Functions

override void Setup ()
 
void OnInventoryOpen (bool open)
 
void HighlightWeapon ()
 
void HighlightMagazine ()
 
void HighlightVicinity ()
 
void OnItemDrag ()
 
bool IsMagazineLoaded ()
 
override bool GetIsFinished ()
 
override void OnStageFinished ()
 
- Protected Member Functions inherited from SCR_BaseTutorialStage
void CreateMarkerPath (string pathEntityName)
 
SCR_MapMarkerBase CreateMarkerCustom (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty)
 
SCR_MapMarkerBase CreateMarkerCustom (notnull IEntity entity, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty)
 
SCR_MapMarkerBase CreateMarkerMilitary (string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty)
 
SCR_MapMarkerBase CreateMarkerMilitary (notnull IEntity entity, EMilitarySymbolIdentity factionIdentity, EMilitarySymbolDimension dimension, EMilitarySymbolIcon typeFlags, string name=string.Empty)
 
void RegisterMarker (notnull SCR_MapMarkerBase marker, notnull IEntity entity)
 
void DeleteMarker (SCR_MapMarkerBase marker)
 
int GetQuickslotIndexByPrefab (ResourceName prefabName)
 
void ShowHint (int index=0)
 
void OnVoiceoverEventFinishedBase (string eventName)
 
void OnVoiceoverEventFinished (string eventName)
 
void HintGamepad (bool isSilent=false)
 
void HintKeyboard (bool isSilent=false)
 
void DelayedPopup (string text="", string subtitle="", float duration=SCR_PopUpNotification.DEFAULT_DURATION, string param1="", string param2="", string subtitleParam1="", string subtitleParam2="")
 
bool CheckWaypoints ()
 
int GetSuppliesInInventory ()
 

Additional Inherited Members

- Protected Attributes inherited from SCR_BaseTutorialStage
float m_fTimer
 
float m_fStageTimer
 
float m_fConditionCheckPeriod = 0.25
 
float m_fDuration
 
float m_fDelay
 
float m_fWaypointCompletionRadius = 1
 
bool m_bShowWaypoint = true
 
bool m_bCheckWaypoint = true
 
bool m_bConditionCheckOnSetDuration
 
bool m_bAutoShowHint = true
 
bool m_bInstantConditionCheck
 
string m_sLastFinishedEvent
 
float m_fStartTimestamp
 
string m_sHintSoundEvent
 
SCR_Waypoint m_ReachedWaypoint
 
ChimeraCharacter m_Player
 
ref array< SCR_Waypointm_aStageWaypoints
 
SCR_TutorialGamemodeComponent m_TutorialComponent
 
bool m_bFinished
 
Resource m_HintsConfig
 
SCR_TutorialStageInfo m_StageInfo
 
SCR_BaseTutorialCourseLogic m_Logic
 

Constructor & Destructor Documentation

◆ ~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD()

void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.~SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD ( )

Member Function Documentation

◆ GetIsFinished()

override bool SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.GetIsFinished ( )
protected

Implements SCR_BaseTutorialStage.

◆ HighlightMagazine()

void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightMagazine ( )
protected

◆ HighlightVicinity()

void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightVicinity ( )
protected

◆ HighlightWeapon()

void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.HighlightWeapon ( )
protected

◆ IsMagazineLoaded()

bool SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.IsMagazineLoaded ( )
protected

◆ OnInventoryOpen()

void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnInventoryOpen ( bool open)
protected

◆ OnItemDrag()

void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnItemDrag ( )
protected

◆ OnStageFinished()

override void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.OnStageFinished ( )
protected

Implements SCR_BaseTutorialStage.

◆ Setup()

override void SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.Setup ( )
protected

Implements SCR_BaseTutorialStage.

Member Data Documentation

◆ m_InventoryMenu

SCR_InventoryMenuUI SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.m_InventoryMenu

◆ m_InventoryStorageManager

SCR_InventoryStorageManagerComponent SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.m_InventoryStorageManager

◆ m_Storage

UniversalInventoryStorageComponent SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.m_Storage

◆ m_wHighlight

Widget SCR_Tutorial_ShootingRange_TAKE_MAGAZINE_GAMEPAD.m_wHighlight

The documentation for this interface was generated from the following file: