◆ SCR_VehicleConditionManager()
| void SCR_VehicleConditionManager.SCR_VehicleConditionManager |
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◆ AddCheck()
◆ GetCheck()
◆ GetFirstFailedCheck()
◆ GetIsUsable()
| bool SCR_VehicleConditionManager.GetIsUsable |
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◆ GetOnVehicleUsabilityChanged()
| ScriptInvokerBool SCR_VehicleConditionManager.GetOnVehicleUsabilityChanged |
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◆ IsVehicleUsable()
| bool SCR_VehicleConditionManager.IsVehicleUsable |
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Vehicle | vehicle | ) |
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Checks if a vehicle is usable by iterating through condition checks.
- Parameters
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| [in] | vehicle | that the method checks usability for. |
- Returns
- Usability of the group after checking all conditions.
◆ SetIsUsable()
| void SCR_VehicleConditionManager.SetIsUsable |
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bool | value | ) |
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protected |
◆ m_aChecks
◆ m_bIsUsable
| bool SCR_VehicleConditionManager.m_bIsUsable |
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protected |
◆ m_OnVehicleUsabilityChanged
| ref ScriptInvokerBool SCR_VehicleConditionManager.m_OnVehicleUsabilityChanged |
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protected |
The documentation for this interface was generated from the following file:
- Game/TaskSolver/VehicleCondition/SCR_VehicleConditionManager.c