◆ CheckCondition()
| bool SCR_VehicleConditionCheck.CheckCondition |
( |
Vehicle | vehicle | ) |
|
◆ GetFailedConditionUIInfo()
| SCR_UIInfo SCR_VehicleConditionCheck.GetFailedConditionUIInfo |
( |
| ) |
|
◆ SetFailedConditionUIInfo()
| void SCR_VehicleConditionCheck.SetFailedConditionUIInfo |
( |
SCR_UIInfo | uiInfo | ) |
|
◆ m_FailedConditionUIInfo
| ref SCR_UIInfo SCR_VehicleConditionCheck.m_FailedConditionUIInfo |
|
protected |
◆ m_sConditionName
| string SCR_VehicleConditionCheck.m_sConditionName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/TaskSolver/VehicleCondition/SCR_VehicleConditionCheck.c