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| SCR_EVehicleConditionCheckType | m_eConditionType = SCR_EVehicleConditionCheckType.MISSING_VEHICLE |
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◆ CheckCondition()
| bool SCR_VehicleConditionCheck.CheckCondition |
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Vehicle | vehicle | ) |
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◆ GetConditionType()
| SCR_EVehicleConditionCheckType SCR_VehicleConditionCheck.GetConditionType |
( |
| ) |
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◆ m_eConditionType
| SCR_EVehicleConditionCheckType SCR_VehicleConditionCheck.m_eConditionType = SCR_EVehicleConditionCheckType.MISSING_VEHICLE |
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protected |
The documentation for this interface was generated from the following file:
- Game/TaskSolver/VehicleCondition/SCR_VehicleConditionCheck.c