ClearAffiliatedFaction() | SCR_FactionAffiliationComponent | |
GetAffiliatedFaction() | FactionAffiliationComponent | |
GetAffiliatedFactionKey() | FactionAffiliationComponent | |
GetDefaultAffiliatedFaction() | FactionAffiliationComponent | |
GetDefaultFactionKey() | FactionAffiliationComponent | |
GetOnFactionChanged() | SCR_FactionAffiliationComponent | |
GetOnFactionUpdate() | SCR_FactionAffiliationComponent | |
GetOwner() | FactionAffiliationComponent | |
IsVehicleActive() | SCR_VehicleFactionAffiliationComponent | |
IsVehicleOccupied() | SCR_VehicleFactionAffiliationComponent | |
m_iAliveOccupantCount | SCR_VehicleFactionAffiliationComponent | protected |
m_iOccupantCount | SCR_VehicleFactionAffiliationComponent | protected |
OnCompartmentEntered(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | SCR_VehicleFactionAffiliationComponent | protected |
OnCompartmentEntering(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
OnCompartmentLeft(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | SCR_VehicleFactionAffiliationComponent | protected |
OnFactionChanged(Faction previous, Faction current) | SCR_FactionAffiliationComponent | protected |
OnOccupantLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState) | SCR_VehicleFactionAffiliationComponent | |
OnPostInit(IEntity owner) | SCR_VehicleFactionAffiliationComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
SetAffiliatedFaction(Faction faction) | FactionAffiliationComponent | |
SetAffiliatedFactionByKey(FactionKey factionKey) | FactionAffiliationComponent | |
SetFaction(IEntity owner, Faction faction) | SCR_FactionAffiliationComponent | static |
UpdateOccupantsCount(IEntity ignoreOccupant=null) | SCR_VehicleFactionAffiliationComponent | |