◆ CanAIBlastCharacters()
| bool SCR_WeaponBlastComponentClass.CanAIBlastCharacters |
( |
| ) |
|
◆ CanAIBlastDestructible()
| bool SCR_WeaponBlastComponentClass.CanAIBlastDestructible |
( |
| ) |
|
◆ CanAIDamageItself()
| bool SCR_WeaponBlastComponentClass.CanAIDamageItself |
( |
| ) |
|
◆ CanBlastRicochet()
| bool SCR_WeaponBlastComponentClass.CanBlastRicochet |
( |
| ) |
|
◆ GetBlastConeAngle()
| float SCR_WeaponBlastComponentClass.GetBlastConeAngle |
( |
| ) |
|
◆ GetBlastEffects()
| int SCR_WeaponBlastComponentClass.GetBlastEffects |
( |
out notnull array< SCR_WeaponBlastEffect > | outBlastEffects | ) |
|
- Parameters
-
| [in] | outBlastEffects | array to which blast effects are going to be added |
- Returns
◆ GetBlastLength()
| float SCR_WeaponBlastComponentClass.GetBlastLength |
( |
| ) |
|
◆ GetDeflectionFlatteningStrength()
| float SCR_WeaponBlastComponentClass.GetDeflectionFlatteningStrength |
( |
| ) |
|
◆ GetDestructibleDamageMultiplier()
| float SCR_WeaponBlastComponentClass.GetDestructibleDamageMultiplier |
( |
| ) |
|
◆ ShouldIgnoreAIUnits()
| bool SCR_WeaponBlastComponentClass.ShouldIgnoreAIUnits |
( |
| ) |
|
◆ m_aBlastEffects
◆ m_bAICanBlastCharacters
| bool SCR_WeaponBlastComponentClass.m_bAICanBlastCharacters |
|
protected |
◆ m_bAICanBlastDestructible
| bool SCR_WeaponBlastComponentClass.m_bAICanBlastDestructible |
|
protected |
◆ m_bAICanDamageItself
| bool SCR_WeaponBlastComponentClass.m_bAICanDamageItself |
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protected |
◆ m_bCanBlastRicochet
| bool SCR_WeaponBlastComponentClass.m_bCanBlastRicochet |
|
protected |
◆ m_bIgnoreAIUnits
| bool SCR_WeaponBlastComponentClass.m_bIgnoreAIUnits |
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protected |
◆ m_fBlastConeAngle
| float SCR_WeaponBlastComponentClass.m_fBlastConeAngle |
|
protected |
◆ m_fBlastLength
| float SCR_WeaponBlastComponentClass.m_fBlastLength |
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protected |
◆ m_fDeflectionFlatteningStrength
| float SCR_WeaponBlastComponentClass.m_fDeflectionFlatteningStrength |
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protected |
◆ m_fDestructibleDamageMultiplier
| float SCR_WeaponBlastComponentClass.m_fDestructibleDamageMultiplier |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Weapon/SCR_WeaponBlastComponent.c