Arma Reforger Script API
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SCR_WeaponInfo Member List

This is the complete list of members for SCR_WeaponInfo, including all inherited members.

AdaptiveOpacity_Update(float opacity, float sceneBrightness, bool init=false)SCR_InfoDisplayprotected
AddEventHandlers(IEntity owner)SCR_WeaponInfo
AnimateWidget_ColorFlash(Widget w, EWeaponFeature requiredFlag=-1, float speed=UIConstants.FADE_RATE_SLOW)SCR_WeaponInfo
AnimateWidget_TextPopUp(Widget w, float size, float sizeBoosted, EWeaponFeature requiredFlag=-1, float speed=UIConstants.FADE_RATE_SLOW)SCR_WeaponInfo
COLOR_ORANGESCR_WeaponInfostatic
COLOR_WHITESCR_WeaponInfostatic
DEFAULT_MAGAZINE_INDICATORSCR_WeaponInfoprotectedstatic
DEFAULT_WEAPON_INFO_LAYOUTSCR_WeaponInfoprotectedstatic
DisplayConsciousnessChanged(bool conscious, bool init=false)SCR_InfoDisplayExtendedprotected
DisplayControlledEntityChanged(IEntity from, IEntity to)SCR_InfoDisplayExtendedprotected
DisplayInit(IEntity owner)SCR_InfoDisplayExtendedprotected
DisplayOnResumed()SCR_InfoDisplayExtendedprotected
DisplayOnSuspended()SCR_InfoDisplayExtendedprotected
DisplayStartDraw(IEntity owner)SCR_WeaponInfo
DisplayStartDrawInit(IEntity owner)SCR_WeaponInfo
DisplayStopDraw(IEntity owner)SCR_WeaponInfo
DisplayUpdate(IEntity owner, float timeSlice)SCR_WeaponInfo
FADED_OPACITYSCR_WeaponInfostatic
FadeElements()SCR_WeaponInfo
FADEOUT_AMMO_TYPE_DELAYSCR_WeaponInfoprotectedstatic
FADEOUT_OPTICS_DELAYSCR_WeaponInfoprotectedstatic
FADEOUT_PANEL_DELAYSCR_WeaponInfoprotectedstatic
FindComponentInParentContainer(TypeName typeName)BaseInfoDisplay
GetAnchorPosition(out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true)SCR_InfoDisplay
GetContentWidget()SCR_InfoDisplay
GetContentWidgetName()SCR_InfoDisplay
GetDimensions(out float width, out float height, bool addSafezones=true)SCR_InfoDisplay
GetHandler(TypeName handlerType)SCR_InfoDisplay
GetInfoDisplays(out notnull array< BaseInfoDisplay > outInfoDisplays)GroupInfoDisplay
GetInventoryManager()SCR_WeaponInfoprotectedstatic
GetMagazineConfig(SCR_WeaponState state)SCR_WeaponInfo
GetOnStart()SCR_InfoDisplay
GetOnStop()SCR_InfoDisplay
GetOwnerEntity()SCR_InfoDisplay
GetRootWidget()SCR_InfoDisplay
GetSights()SCR_WeaponInfo
GetWeaponManager(IEntity owner)SCR_WeaponInfoprotected
InitializeInterfaceSettings()SCR_InfoDisplayExtendedprotected
IsShown()SCR_InfoDisplay
m_aChildDisplaysSCR_InfoDisplayprotected
m_aHandlersSCR_InfoDisplayprotected
m_aUpdatableHandlersSCR_InfoDisplayprotected
m_bAttachedToPlayerControllerSCR_InfoDisplayExtendedprotected
m_bCanShowSCR_InfoDisplayExtendedprotected
m_bFadeInOutActiveSCR_WeaponInfoprotected
m_bInADSSCR_InfoDisplayExtendedprotected
m_bInEditorSCR_InfoDisplayExtendedprotected
m_bInPauseMenuSCR_InfoDisplayExtendedprotected
m_bInThirdPersonSCR_InfoDisplayExtendedprotected
m_bIsEnabledSCR_InfoDisplayExtendedprotected
m_bIsEnabledInSettingsSCR_InfoDisplayExtendedprotected
m_bIsUnconsciousSCR_InfoDisplayExtendedprotected
m_bRegisteredSCR_InfoDisplayprotected
m_bShowInAllCamerasSCR_InfoDisplayExtendedprotected
m_bShownSCR_InfoDisplayprotected
m_CameraHandlerSCR_InfoDisplayExtendedprotected
m_CharacterControllerSCR_InfoDisplayExtendedprotected
m_CompartmentAccessSCR_WeaponInfoprotected
m_EditorManagerSCR_InfoDisplayExtendedprotected
m_eLayerSCR_InfoDisplay
m_EventHandlerManagerSCR_InfoDisplayExtendedprotected
m_eWeaponStateEventSCR_WeaponInfoprotected
m_HUDManagerSCR_InfoDisplayprotected
m_iChildDisplaysSCR_InfoDisplayprotected
m_iContentHeightAdjustmentSCR_InfoDisplayprotected
m_iContentWidthAdjustmentSCR_InfoDisplayprotected
m_InventoryManagerSCR_WeaponInfoprotected
m_iOverrideZOrderSCR_InfoDisplay
m_LayoutPathSCR_InfoDisplay
m_MenuManagerSCR_InfoDisplayExtendedprotected
m_OnStartSCR_InfoDisplayprotected
m_OnStopSCR_InfoDisplayprotected
m_OwnerEntitySCR_InfoDisplayprotected
m_PlayerControllerSCR_InfoDisplayExtendedprotected
m_pMagazineSearchPredicateSCR_WeaponInfo
m_pParentDisplaySCR_InfoDisplayprotected
m_pPrefabDataPredicateSCR_WeaponInfo
m_sAdaptiveOpacityWidgetNameSCR_InfoDisplayprotected
m_sContentWidgetSCR_InfoDisplayprotected
m_sInterfaceSettingNameSCR_InfoDisplayExtendedprotected
m_sParentSlotSCR_InfoDisplayprotected
m_wContentSCR_InfoDisplayprotected
m_WeaponInfoPanelAnimatorSCR_WeaponInfoprotected
m_WeaponManagerSCR_WeaponInfoprotected
m_WeaponStateSCR_WeaponInfoprotected
m_WidgetsSCR_WeaponInfo
m_wRootSCR_InfoDisplayprotected
m_wSlotSCR_InfoDisplayprotected
m_ZeroingAnimatorSCR_WeaponInfoprotected
OnADSChanged(BaseWeaponComponent weapon, bool inADS)SCR_WeaponInfo
OnADSChanged_init(BaseWeaponComponent weapon)SCR_WeaponInfo
OnAmmoCountChanged(BaseWeaponComponent weapon, BaseMuzzleComponent muzzle, BaseMagazineComponent magazine, int ammoCount, bool isBarrelChambered)SCR_WeaponInfo
OnAmmoCountChanged_init(BaseWeaponComponent weapon, BaseMagazineComponent magazine)SCR_WeaponInfo
OnAttachmentChanged(WeaponComponent weapon, bool isAttached, IEntity attachmentEntity)SCR_WeaponInfo
OnFiremodeChanged(BaseWeaponComponent weapon, BaseMuzzleComponent muzzle, BaseFireMode firemode)SCR_WeaponInfo
OnFiremodeChanged_init(BaseWeaponComponent weapon, BaseMuzzleComponent muzzle)SCR_WeaponInfo
OnInspectionModeChanged(bool state)SCR_WeaponInfo
OnMagazineChanged(BaseWeaponComponent weapon, BaseMagazineComponent magazine, BaseMagazineComponent prevMagazine)SCR_WeaponInfo
OnMagazineChanged_init(BaseWeaponComponent weapon, BaseMuzzleComponent muzzle)SCR_WeaponInfo
OnMagazineCountChanged(BaseWeaponComponent weapon, int magazineCount, bool isGrenade)SCR_WeaponInfo
OnMagazineCountChanged_init(BaseWeaponComponent weapon, BaseMagazineComponent magazine)SCR_WeaponInfo
OnMuzzleChanged(BaseWeaponComponent weapon, BaseMuzzleComponent muzzle, BaseMuzzleComponent prevMuzzle)SCR_WeaponInfo
OnMuzzleChanged_init(BaseWeaponComponent weapon)SCR_WeaponInfo
OnSettingsChanged()SCR_InfoDisplayExtendedprotected
OnShownFinished(Widget w, float targetOpacity, WidgetAnimationOpacity anim=null)SCR_InfoDisplayprotected
OnWeaponChanged(BaseWeaponComponent weapon, BaseWeaponComponent prevWeapon)SCR_WeaponInfo
OnZeroingChanged(BaseWeaponComponent weapon, int zeroing)SCR_WeaponInfo
OnZeroingChanged_init(BaseWeaponComponent weapon)SCR_WeaponInfo
OnZoomChanged(float zoom, float fov)SCR_WeaponInfo
OnZoomChanged_init(BaseWeaponComponent weapon)SCR_WeaponInfo
RegisterToHudManager()SCR_InfoDisplay
RemoveEventHandlers(IEntity owner)SCR_WeaponInfo
SetContentWidget(notnull Widget content)SCR_InfoDisplay
SetEnabled(bool isEnabled)SCR_InfoDisplayExtended
SetRootWidget(notnull Widget root)SCR_InfoDisplay
SetWidgetImage(ImageWidget w, string imageOrImageset, string imageName="", int size=-1)SCR_WeaponInfoprotected
Show(bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)SCR_InfoDisplayExtended
SIZE_FIREMODESCR_WeaponInfostatic
SIZE_MAGAZINESCR_WeaponInfostatic
UPDATE_INTERVALSCR_WeaponInfostatic
UpdateAmmoTypeIndicator(SCR_WeaponState state)SCR_WeaponInfo
UpdateBulletInChamberIndicator(SCR_WeaponState state)SCR_WeaponInfoprotected
UpdateFireModeIndicator(SCR_WeaponState state)SCR_WeaponInfo
UpdateMagazineIndicator_Count(SCR_WeaponState state)SCR_WeaponInfoprotected
UpdateMagazineIndicator_Progress(SCR_WeaponState state)SCR_WeaponInfoprotected
UpdateMagazineIndicator_Textures(SCR_WeaponState state)SCR_WeaponInfoprotected
UpdateWeaponNameAndCaliber(SCR_WeaponState state)SCR_WeaponInfoprotected
UpdateZeroingIndicator(SCR_WeaponState state)SCR_WeaponInfo
UpdateZoomIndicator(SCR_WeaponState state)SCR_WeaponInfo