◆ Callback_OnAddonsEnabledChanged()
void SCR_WorkshopAddonBarComponent.Callback_OnAddonsEnabledChanged |
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◆ Callback_OnFailDialogConfirm()
◆ DisplayFailDialog()
void SCR_WorkshopAddonBarComponent.DisplayFailDialog |
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◆ HandlerAttached()
override void SCR_WorkshopAddonBarComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_WorkshopAddonBarComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ HandleUpdatesButton()
void SCR_WorkshopAddonBarComponent.HandleUpdatesButton |
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◆ OnAddonUpdateDialogClose()
◆ OnMenuShow()
◆ OnUpdateButtonClicked()
void SCR_WorkshopAddonBarComponent.OnUpdateButtonClicked |
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◆ OnUpdatePatchSizeLoaded()
◆ OnUsedPresetChanged()
void SCR_WorkshopAddonBarComponent.OnUsedPresetChanged |
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string |
name | ) |
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Show actual preset name on preset name change.
◆ UpdateAllWidgets()
void SCR_WorkshopAddonBarComponent.UpdateAllWidgets |
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◆ m_FailDialog
◆ m_iPresetNameCap
int SCR_WorkshopAddonBarComponent.m_iPresetNameCap |
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◆ m_Loader
◆ m_LoadingOverlay
◆ m_Widgets
◆ UPDATE_DELAY
const int SCR_WorkshopAddonBarComponent.UPDATE_DELAY = 250 |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/ContentBrowser/AddonManager/SCR_WorkshopAddonBarComponent.c