|
| string | GetKeyword () |
| | Command's name without the '#' prefix.
|
| |
| bool | IsServerSide () |
| | True if the command should be passed to the server. False for only client-side execution.
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| |
◆ GetKeyword()
| string ScrServerCommand.GetKeyword |
( |
| ) |
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◆ IsServerSide()
| bool ScrServerCommand.IsServerSide |
( |
| ) |
|
True if the command should be passed to the server. False for only client-side execution.
Implemented in BanCommand, and KickCommand.
◆ OnChatClientExecution()
| ref ScrServerCmdResult ScrServerCommand.OnChatClientExecution |
( |
array< string > | argv, |
|
|
int | playerId ) |
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protected |
◆ OnChatServerExecution()
| ref ScrServerCmdResult ScrServerCommand.OnChatServerExecution |
( |
array< string > | argv, |
|
|
int | playerId ) |
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protected |
The main chat execution that is executed on the server (if IsServerSide is true)
Implemented in BanCommand, and KickCommand.
◆ OnRCONExecution()
◆ OnUpdate()
◆ RequiredChatPermission()
| int ScrServerCommand.RequiredChatPermission |
( |
| ) |
|
|
protected |
◆ RequiredRCONPermission()
| int ScrServerCommand.RequiredRCONPermission |
( |
| ) |
|
|
protected |
Required permission (ERCONPermissions) to run RCON execution.
Implemented in BanCommand, and KickCommand.
The documentation for this interface was generated from the following file:
- Game/generated/ScrServerCommand.c