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| override string | GetKeyword () |
| | Command's name without the '#' prefix.
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| |
| override bool | IsServerSide () |
| | True if the command should be passed to the server. False for only client-side execution.
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◆ GetKeyword()
| override string UploadSaveCommand.GetKeyword |
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| ) |
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◆ IsServerSide()
| override bool UploadSaveCommand.IsServerSide |
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| ) |
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True if the command should be passed to the server. False for only client-side execution.
Implements ScrServerCommand.
◆ OnChatClientExecution()
| override ref ScrServerCmdResult UploadSaveCommand.OnChatClientExecution |
( |
array< string > | argv, |
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int | playerId ) |
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protected |
The first chat execution stage (always on the client side).
Implements ScrServerCommand.
◆ OnChatServerExecution()
| override ref ScrServerCmdResult UploadSaveCommand.OnChatServerExecution |
( |
array< string > | argv, |
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int | playerId ) |
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protected |
The main chat execution that is executed on the server (if IsServerSide is true)
Implements ScrServerCommand.
◆ OnUpdate()
◆ RequiredChatPermission()
| override int UploadSaveCommand.RequiredChatPermission |
( |
| ) |
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protected |
Required permission (EPlayerRole) to run chat execution.
Implements ScrServerCommand.
◆ m_callback
◆ m_result
The documentation for this interface was generated from the following file:
- Game/Network/ServerCommands/UploadSaveCommand.c