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proto external void | Update () |
| Updates the internal state. Changes outputs based on inputs.
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proto external int | GetSignalInIndex (string name) |
| Returns the index of a given signal input.
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proto external int | GetSignalOutIndex (string name) |
| Returns the index of a given signal output.
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proto external bool | SetSignalInValue (int index, float value) |
| Set the input value of a signal. Returns true if changed.
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proto external float | GetSignalInValue (int index) |
| Returns the value of a signal input.
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proto external float | GetSignalOutValue (int index) |
| Returns the value of a signal output.
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proto external int | GetSignalIns (out notnull array< string > ins) |
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proto external int | GetSignalOuts (out notnull array< string > outs) |
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bool | OnTicksOnRemoteProxy () |
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◆ GetSignalInIndex()
proto external int SignalsComponent.GetSignalInIndex |
( |
string |
name | ) |
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Returns the index of a given signal input.
◆ GetSignalIns()
proto external int SignalsComponent.GetSignalIns |
( |
out notnull array< string > |
ins | ) |
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◆ GetSignalInValue()
proto external float SignalsComponent.GetSignalInValue |
( |
int |
index | ) |
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Returns the value of a signal input.
◆ GetSignalOutIndex()
proto external int SignalsComponent.GetSignalOutIndex |
( |
string |
name | ) |
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Returns the index of a given signal output.
◆ GetSignalOuts()
proto external int SignalsComponent.GetSignalOuts |
( |
out notnull array< string > |
outs | ) |
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◆ GetSignalOutValue()
proto external float SignalsComponent.GetSignalOutValue |
( |
int |
index | ) |
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Returns the value of a signal output.
◆ SetSignalInValue()
proto external bool SignalsComponent.SetSignalInValue |
( |
int |
index, |
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float |
value |
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) |
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Set the input value of a signal. Returns true if changed.
◆ Update()
proto external void SignalsComponent.Update |
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Updates the internal state. Changes outputs based on inputs.
The documentation for this interface was generated from the following file:
- Game/generated/Components/SignalsComponent.c