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proto external vector | GetDoorPivotPointWS () |
| Returns the pivot around which the door open/close in world space.
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proto external float | GetAngleRange () |
| Returns the range angle of the door in radians.
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proto external bool | CanCharacterPass (float characterWidth) |
| Returns true if an object of a given size can pass through the door.
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proto external bool | IsOpen () |
| Returns true if the door is open.
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proto external bool | IsOpening () |
| Returns true if the door is opening.
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proto external bool | IsClosing () |
| Returns true if the door is closing.
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proto external void | SetActionInstigator (IEntity instigator) |
| Sets the current action instigator.
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proto external void | SetControlValue (float controlValue) |
| Sets the control value of the door and updates the wanted state. Automatically clamped to <0, 1>
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proto external float | GetControlValue () |
| Returns the control value of the door ranging from <-1, 1>
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proto external float | GetDoorState () |
| Returns the current door state.
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proto external vector | GetDoorNormal () |
| Returns the normal of the door in it's current state.
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bool | OnTicksOnRemoteProxy () |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/SlidingDoorComponent.c