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| proto external vector  | GetDoorPivotPointWS () | 
|   | Returns the pivot around which the door open/close in world space.  
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| proto external float  | GetAngleRange () | 
|   | Returns the range angle of the door in radians.  
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| proto external bool  | CanCharacterPass (float characterWidth) | 
|   | Returns true if an object of a given size can pass through the door.  
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| proto external bool  | IsOpen () | 
|   | Returns true if the door is open.  
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| proto external bool  | IsOpening () | 
|   | Returns true if the door is opening.  
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| proto external bool  | IsClosing () | 
|   | Returns true if the door is closing.  
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| proto external void  | SetActionInstigator (IEntity instigator) | 
|   | Sets the current action instigator.  
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| proto external void  | SetControlValue (float controlValue) | 
|   | Sets the control value of the door and updates the wanted state. Automatically clamped to <0, 1>  
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| proto external float  | GetControlValue () | 
|   | Returns the control value of the door ranging from <-1, 1>  
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| proto external float  | GetDoorState () | 
|   | Returns the current door state.  
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| proto external vector  | GetDoorNormal () | 
|   | Returns the normal of the door in it's current state.  
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| bool  | OnTicksOnRemoteProxy () | 
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The documentation for this interface was generated from the following file:
- Game/generated/Components/SlidingDoorComponent.c