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| proto external bool | HasAnyGroundContact () |
| | Returns true if any wheel/landing gear has contact with ground or other object.
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| proto external vector | GetGForce () |
| | Returns the acceleration of the vehicle produced by mechanical forces.
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| proto external float | GetGForceMagnitude () |
| | Returns the total amount of acceleration of the vehicle produced by mechanical forces.
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| proto external bool | IsValid () |
| | Returns true if this component was properly initialized.
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| bool | OnTicksOnRemoteProxy () |
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| static proto void | SetSurfaceOverride (ResourceName surfaceMat) |
| | Internal use only! Overrides surface material of wheel/track casts.
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| void | OnInit (IEntity owner) |
| | Called during EOnInit.
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◆ GetGForce()
| proto external vector VehicleBaseSimulation.GetGForce |
( |
| ) |
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Returns the acceleration of the vehicle produced by mechanical forces.
◆ GetGForceMagnitude()
| proto external float VehicleBaseSimulation.GetGForceMagnitude |
( |
| ) |
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Returns the total amount of acceleration of the vehicle produced by mechanical forces.
◆ HasAnyGroundContact()
| proto external bool VehicleBaseSimulation.HasAnyGroundContact |
( |
| ) |
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Returns true if any wheel/landing gear has contact with ground or other object.
◆ IsValid()
| proto external bool VehicleBaseSimulation.IsValid |
( |
| ) |
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Returns true if this component was properly initialized.
◆ OnInit()
| void VehicleBaseSimulation.OnInit |
( |
IEntity | owner | ) |
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protected |
Called during EOnInit.
- Parameters
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| owner | Entity this component is attached to. |
◆ SetSurfaceOverride()
| static proto void VehicleBaseSimulation.SetSurfaceOverride |
( |
ResourceName | surfaceMat | ) |
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static |
Internal use only! Overrides surface material of wheel/track casts.
The documentation for this interface was generated from the following file:
- Game/generated/Vehicle/VehicleBaseSimulation.c