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proto external bool | HasAnyGroundContact () |
| Returns true if any wheel/landing gear has contact with ground or other object.
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proto external vector | GetGForce () |
| Returns the acceleration of the vehicle produced by mechanical forces.
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proto external float | GetGForceMagnitude () |
| Returns the total amount of acceleration of the vehicle produced by mechanical forces.
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proto external bool | IsValid () |
| Returns true if this component was properly initialized.
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bool | OnTicksOnRemoteProxy () |
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void | OnInit (IEntity owner) |
| Called during EOnInit.
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◆ GetGForce()
proto external vector VehicleBaseSimulation.GetGForce |
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Returns the acceleration of the vehicle produced by mechanical forces.
◆ GetGForceMagnitude()
proto external float VehicleBaseSimulation.GetGForceMagnitude |
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Returns the total amount of acceleration of the vehicle produced by mechanical forces.
◆ HasAnyGroundContact()
proto external bool VehicleBaseSimulation.HasAnyGroundContact |
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Returns true if any wheel/landing gear has contact with ground or other object.
◆ IsValid()
proto external bool VehicleBaseSimulation.IsValid |
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Returns true if this component was properly initialized.
◆ OnInit()
void VehicleBaseSimulation.OnInit |
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IEntity |
owner | ) |
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protected |
Called during EOnInit.
- Parameters
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owner | Entity this component is attached to. |
The documentation for this interface was generated from the following file:
- Game/generated/Components/VehicleBaseSimulation.c