Arma Reforger Script API
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Public Member Functions | Protected Member Functions | List of all members
VehicleBaseSimulation Interface Reference
Inheritance diagram for VehicleBaseSimulation:
[legend]

Public Member Functions

proto external bool HasAnyGroundContact ()
 Returns true if any wheel/landing gear has contact with ground or other object.
 
proto external vector GetGForce ()
 Returns the acceleration of the vehicle produced by mechanical forces.
 
proto external float GetGForceMagnitude ()
 Returns the total amount of acceleration of the vehicle produced by mechanical forces.
 
proto external bool IsValid ()
 Returns true if this component was properly initialized.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnInit (IEntity owner)
 Called during EOnInit.
 

Member Function Documentation

◆ GetGForce()

proto external vector VehicleBaseSimulation.GetGForce ( )

Returns the acceleration of the vehicle produced by mechanical forces.

◆ GetGForceMagnitude()

proto external float VehicleBaseSimulation.GetGForceMagnitude ( )

Returns the total amount of acceleration of the vehicle produced by mechanical forces.

◆ HasAnyGroundContact()

proto external bool VehicleBaseSimulation.HasAnyGroundContact ( )

Returns true if any wheel/landing gear has contact with ground or other object.

◆ IsValid()

proto external bool VehicleBaseSimulation.IsValid ( )

Returns true if this component was properly initialized.

◆ OnInit()

void VehicleBaseSimulation.OnInit ( IEntity  owner)
protected

Called during EOnInit.

Parameters
ownerEntity this component is attached to.

The documentation for this interface was generated from the following file: