Arma Reforger Script API
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VehicleFixedWingSimulation Interface Reference
Inheritance diagram for VehicleFixedWingSimulation:
VehicleBaseSimulation GameComponent

Public Member Functions

proto external float GetElevator ()
 Experimental code for testing.
 
proto external float GetAilerons ()
 
proto external float GetRudder ()
 
proto external float GetThrottle ()
 
proto external float GetFlaps ()
 
proto external bool EngineIsOn ()
 
proto external GenericEntity GetOwner ()
 
proto external void GetCommonState (out notnull CommonStateV1 state)
 
proto external void ApplyForces (vector totalForce, vector totalTorque)
 
- Public Member Functions inherited from VehicleBaseSimulation
proto external bool HasAnyGroundContact ()
 Returns true if any wheel/landing gear has contact with ground or other object.
 
proto external vector GetGForce ()
 Returns the acceleration of the vehicle produced by mechanical forces.
 
proto external float GetGForceMagnitude ()
 Returns the total amount of acceleration of the vehicle produced by mechanical forces.
 
proto external bool IsValid ()
 Returns true if this component was properly initialized.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnPostInit (IEntity owner)
 
void OnDelete (IEntity owner)
 
void OnSimulate (float dt)
 
void OnDebugDraw (IEntity owner, bool isPlayerVehicle, bool isEditorMode)
 
- Protected Member Functions inherited from VehicleBaseSimulation
void OnInit (IEntity owner)
 Called during EOnInit.
 

Additional Inherited Members

- Static Public Member Functions inherited from VehicleBaseSimulation
static proto void SetSurfaceOverride (ResourceName surfaceMat)
 Internal use only! Overrides surface material of wheel/track casts.
 

Member Function Documentation

◆ ApplyForces()

proto external void VehicleFixedWingSimulation.ApplyForces ( vector totalForce,
vector totalTorque )

◆ EngineIsOn()

proto external bool VehicleFixedWingSimulation.EngineIsOn ( )

◆ GetAilerons()

proto external float VehicleFixedWingSimulation.GetAilerons ( )

◆ GetCommonState()

proto external void VehicleFixedWingSimulation.GetCommonState ( out notnull CommonStateV1 state)

◆ GetElevator()

proto external float VehicleFixedWingSimulation.GetElevator ( )

Experimental code for testing.

◆ GetFlaps()

proto external float VehicleFixedWingSimulation.GetFlaps ( )

◆ GetOwner()

proto external GenericEntity VehicleFixedWingSimulation.GetOwner ( )

◆ GetRudder()

proto external float VehicleFixedWingSimulation.GetRudder ( )

◆ GetThrottle()

proto external float VehicleFixedWingSimulation.GetThrottle ( )

◆ OnDebugDraw()

void VehicleFixedWingSimulation.OnDebugDraw ( IEntity owner,
bool isPlayerVehicle,
bool isEditorMode )
protected

◆ OnDelete()

void VehicleFixedWingSimulation.OnDelete ( IEntity owner)
protected

◆ OnPostInit()

void VehicleFixedWingSimulation.OnPostInit ( IEntity owner)
protected

◆ OnSimulate()

void VehicleFixedWingSimulation.OnSimulate ( float dt)
protected

The documentation for this interface was generated from the following file: