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| proto external GenericEntity | GetOwner () |
| | Experimental code for testing.
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| |
| proto external void | GetCommonState (out notnull CommonStateV1 state) |
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| proto external void | ApplyForces (vector totalForce, vector totalTorque) |
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| proto external float | GetElevator () |
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| proto external float | GetAilerons () |
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| proto external float | GetRudder () |
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| proto external float | GetThrottle () |
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| proto external float | GetFlaps () |
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| proto external bool | EngineIsOn () |
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| proto external bool | IsValid () |
| | Returns true if this component was properly initialized.
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| proto external void | GetWorldTransform (out vector mat[4]) |
| | Returns the world transformation of a vehicle (internal physics space)
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| proto external vector | GetVelocity () |
| | Returns the linear velocity of a vehicle [m/s].
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| proto external vector | GetVelocityLocal () |
| | Returns the linear velocity in a vehicle local space [m/s].
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| proto external vector | GetAngularVelocity () |
| | Returns the angular velocity of a vehicle [rad/s].
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| proto external vector | GetAngularVelocityLocal () |
| | Returns the angular velocity in a vehicle local space [rad/s].
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| proto external vector | GetAcceleration () |
| | Returns the linear acceleration of a vehicle [m/s^2].
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| |
| proto external vector | GetAccelerationLocal () |
| | Returns the linear acceleration in a vehicle local space [m/s^2].
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| |
| proto external float | GetSpeedKmh () |
| | Returns current vehicle speed [km/h].
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| |
| proto external vector | GetGForce () |
| | Returns the g-force acting on a vehicle [g(force)].
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| |
| proto external float | GetGForceMagnitude () |
| | Returns the total amount of g-force acting on a vehicle [g(force)].
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| proto external bool | HasAnyGroundContact () |
| | Returns true if any wheel/landing gear has contact with ground or other object.
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| proto external void | SetSurfaceOverride (ResourceName surfaceMat) |
| | Internal use only! Overrides surface material of wheel/track casts.
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| bool | OnTicksOnRemoteProxy () |
| |
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| void | OnPostInit (IEntity owner) |
| |
| void | OnSimulate (float dt) |
| |
| void | OnDebugDraw (IEntity owner, bool isPlayerVehicle, bool isEditorMode) |
| |
| void | OnInit (IEntity owner) |
| | Called during EOnInit.
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| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
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◆ ApplyForces()
| proto external void VehicleFixedWingSimulation.ApplyForces |
( |
vector | totalForce, |
|
|
vector | totalTorque ) |
◆ EngineIsOn()
| proto external bool VehicleFixedWingSimulation.EngineIsOn |
( |
| ) |
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◆ GetAilerons()
| proto external float VehicleFixedWingSimulation.GetAilerons |
( |
| ) |
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◆ GetCommonState()
| proto external void VehicleFixedWingSimulation.GetCommonState |
( |
out notnull CommonStateV1 | state | ) |
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◆ GetElevator()
| proto external float VehicleFixedWingSimulation.GetElevator |
( |
| ) |
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◆ GetFlaps()
| proto external float VehicleFixedWingSimulation.GetFlaps |
( |
| ) |
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◆ GetOwner()
| proto external GenericEntity VehicleFixedWingSimulation.GetOwner |
( |
| ) |
|
Experimental code for testing.
◆ GetRudder()
| proto external float VehicleFixedWingSimulation.GetRudder |
( |
| ) |
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◆ GetThrottle()
| proto external float VehicleFixedWingSimulation.GetThrottle |
( |
| ) |
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◆ OnDebugDraw()
| void VehicleFixedWingSimulation.OnDebugDraw |
( |
IEntity | owner, |
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|
bool | isPlayerVehicle, |
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bool | isEditorMode ) |
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protected |
◆ OnPostInit()
| void VehicleFixedWingSimulation.OnPostInit |
( |
IEntity | owner | ) |
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protected |
◆ OnSimulate()
| void VehicleFixedWingSimulation.OnSimulate |
( |
float | dt | ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/generated/Vehicle/VehicleFixedWingSimulation.c