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proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
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proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
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proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
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proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
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proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
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void | OnFrame (IEntity owner, float timeSlice) |
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void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
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void | OnUpdateSoundJobBegin (IEntity owner) |
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void | OnUpdateSoundJobEnd (IEntity owner) |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/WeaponSoundComponent.c