◆ WeaponsGroup()
| void WeaponsGroup.WeaponsGroup |
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| ) |
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◆ GetAvailableRippleQuantities()
| proto external int WeaponsGroup.GetAvailableRippleQuantities |
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notnull out array< int > | output | ) |
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◆ GetFireMode()
◆ GetName()
| proto external string WeaponsGroup.GetName |
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| ) |
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◆ GetNumberOfRippleModes()
| proto external int WeaponsGroup.GetNumberOfRippleModes |
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| ) |
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◆ GetNumberOfWeaponsIndices()
| proto external int WeaponsGroup.GetNumberOfWeaponsIndices |
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| ) |
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◆ GetWeaponIndices()
| proto external int WeaponsGroup.GetWeaponIndices |
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notnull out array< int > | output | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Weapons/WeaponsGroup.c