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Weapons

Classes

interface  FireModeManagerComponent
 
interface  FireModeManagerComponentClass
 
interface  RecoilData
 
interface  WeaponAimModifierContext
 Object that is passed into AimModifier(s) to influence their behavior by providing situational context. More...
 
interface  WeaponsGroup
 

Enumerations

enum  EWeaponGroupFireMode { EWeaponGroupFireMode.SALVO , EWeaponGroupFireMode.RIPPLE , EWeaponGroupFireMode.SEQUENTIAL }
 

Detailed Description

Enumeration Type Documentation

◆ EWeaponGroupFireMode

Enumerator
SALVO 

Salvo mode, all weapons in the group fire simultanously.

RIPPLE 

Ripple mode, shoot "ripple quantity" weapons.

SEQUENTIAL 

Sequentially go through all weapons in the group, firing them one after another.