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static const float | C1 = 1.70158 |
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static const float | C2 = C1 * 1.525 |
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static const float | C3 = C1 + 1 |
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static const float | C4 = (2 * Math.PI) / 3 |
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static const float | C5 = (2 * Math.PI) / 4.5 |
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static const float | N1 = 7.5625 |
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static const float | D1 = 2.75 |
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◆ WidgetAnimationOpacity()
void WidgetAnimationOpacity.WidgetAnimationOpacity |
( |
Widget |
w, |
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float |
speed, |
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float |
targetValue, |
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bool |
toggleVisibility = false |
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) |
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◆ Animate()
override void WidgetAnimationOpacity.Animate |
( |
bool |
finished | ) |
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protected |
◆ GetTargetValue()
float WidgetAnimationOpacity.GetTargetValue |
( |
| ) |
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◆ ReverseDirection()
override void WidgetAnimationOpacity.ReverseDirection |
( |
| ) |
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protected |
◆ SetTargetValue()
void WidgetAnimationOpacity.SetTargetValue |
( |
float |
targetValue | ) |
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◆ m_bChangeVisibleFlag
bool WidgetAnimationOpacity.m_bChangeVisibleFlag |
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protected |
◆ m_fValueCurrent
float WidgetAnimationOpacity.m_fValueCurrent |
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protected |
◆ m_fValueDefault
float WidgetAnimationOpacity.m_fValueDefault |
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protected |
◆ m_fValueTarget
float WidgetAnimationOpacity.m_fValueTarget |
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protected |
The documentation for this interface was generated from the following file:
- GameLib/WidgetAnimations.c