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override void | OnStartAt (IEntity pSpeaker, Dialogue dial, float timeInNode) |
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proto external float | GetDuration () |
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proto external void | SetDuration (float duration) |
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proto external bool | IsTimeSensitive () |
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proto external bool | CanBeSkipped () |
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proto external bool | ReadyForTransition () |
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proto external void | SetCanBeSkipped (bool skipable) |
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proto external void | SetReadyForTransition (bool isReady) |
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proto void | SetVariable (string name, void value) |
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void | InitGlobalData (DialogueGlobalData globalData) |
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void | OnStart (IEntity pSpeaker, Dialogue dial) |
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void | OnEnd (IEntity pSpeaker, Dialogue dial) |
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void | OnUpdate (IEntity pSpeaker, Dialogue dial, float timeSlice, float timeInNode) |
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void | OnInterrupt (IEntity pSpeaker, Dialogue dial) |
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void | OnSkip (IEntity pSpeaker, Dialogue dial) |
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proto bool | GetVariable (string name, out void value) |
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proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor)
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The documentation for this interface was generated from the following file:
- GameLib/generated/Dialogue/AudioDialogueData.c